It seems every post I try to beat my previous time between posts haha XD. I don't know I just felt the urge to show some of the stuff I've been working on since no one outside my immediate family has even seen most of it, so yeah that's what I'll do I guess :). Yaya atenton! :D
Working with other people is weird, especially when their taste and style is almost the opposite of yours. But I got the chance to collaborate with a friend on their second music video and I figured why not - 5 months later and here it is! Plez watch it's good I swear :(
Edit: Here's a Vimeo link as well, better quality and whatnot :)
It probably took me about 2-3 months to film and edit it (you'd be surprised by how much hidden CG there is...like seriously the opening of the door shot starts off entirely CG, the stars are fake, we filmed most of it during the day, I've edited people's expressions...it's hilarious oh god why did I spend so much time on that door...), and the rest has been waiting for the song to be finished. It's not my cup of tea but I still enjoyed working on it all the same, and it taught me a lot of patience haha - I'm sure that applies to the collaboratee as well XD. I also still have a long way to go regarding directing and cinematography, but hopefully I'll be able to continue making these (I might be getting a gig from an actual band at some point, their guitarist knows about me anyway...and I'm cheap :( haha).
Simple geometry, lots of highly detailed textures constructed from random bits of footage
Working on a game! I don't really want to say much about it since it's way too big for me to finish that is the third time I've almost typed vinish this blog and I'll probably give up by the end of the year, but ah well. I'm hoping to make a Lynchian detective game with meta commentary on fiction and consciousness, with a crap ton of 4th wall breaking and really cool ideas I can't wait to give up on!
I've been developing my own game engine in C#, dubbed the "Flipper Engine". I've mostly been focusing on graphics capabilities (I've got a lot of experience there), but an interface is starting to form too :).
Just a few features I've implemented so far (this is purely showing off)
Scene importing from Blender + parenting and all that
Realtime lighting from area, spot, directional and point lights + variance and exponential shadow mapping
Temporal anti aliasing
Raycasting and collision checking
Distance Field Font Rendering
It's got a long way to go until it's useful, but it's been fun writing so far :). That last one was really interesting actually, and I've got head tracking in all three dimensions working pretty smoothly just using a crappy webcam and OpenCV + a crap ton of heuristics. It's actually just a ploy for a great moment I'm planning in the game though (think reflection), but I'm hoping to find interesting ways to implement it as a mechanic.
Just the shadows and rounded Lambert, looks pretty cool :D
Looks less cool in color, although they're supported there's no textures yet XD
The most boring of them all, Unity's a pain and so developing Shader Sandwich is a pain. However...a customer emailed me and notified me that Shader Sandwich just spews errors in the latest version of Unity - eek!
So I've been busy working on that, and I've created a cool new system for layering different lighting modes, which allows for a crap ton more possibilities :D
It's not too interesting so I won't write much about it but I've also been developing a real time GI system alongside Shader Sandwich, it works XD. Also working on some songs that aren't just crappy guitar (one about collaborating, one about buttons, one that's a spiteful rip off, something else I forgot XD), and am planning on getting singing lessons so I don't sound like a dying horse :D
Some or other
So yeah that's some of the stuff I've been up to, not too exciting overall but ya know, slowly getting there XD. Where 'there' is is a fantastic question mind you, but out of all these different things one of them's got to turn out well, right?
Well anyway thanks for reading, or even just looking at the pictures haha :)
Dev - Er, any ideas how to make this work? Related Posts