twisterghost

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Joined August 06, 2005
Games (19)

Elicti (Old version)
February 08, 2006
LOLOMGWTFBBQ
June 26, 2006
64Buddy
April 17, 2006
ludaBAD
April 20, 2006
NoobRageX
April 25, 2006
HummingBird
April 26, 2006
Elicti-Version 1.1.3
June 15, 2006
LOLOMGWTFBBTWO
July 13, 2006
SWP 1.5
July 31, 2006
Total Pwnage
August 21, 2006
Elicti: Patch 1.1.8
September 17, 2006
LOLOMGWTFBBQ3
August 25, 2006
AzNventure!
September 01, 2006
AzNventure2!
November 02, 2006
Spinning Squares
December 02, 2006
Elicti: 2.0.1
December 10, 2006
LOLOMGWTFBBQ4
December 25, 2006
King Cuko's Lost Gold
February 07, 2007
Kevin's Quest
January 01, 2007
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Other Stuff
Posted on December 19, 2016 at 08:35

Well its been pretty dang real for the past month or so. Stuff at my work has been kinda hectic, I got engaged, and now the holidays are coming up.

Post-engagement was fun. My fiancee's mother came to town for Thanksgiving and we all went ring shopping. Was a bit out-of-order, given that I proposed without a ring and all, but it worked out, and now she's got a ring she herself loved without me having to guess what she'd like, which would have been damn near impossible, because she said she knew nothing about rings.

Now that I've got a few minutes, I want to drop a couple of tidbits about what I've been doing recently.

If you follow me on twitter, first of all I'm so sorry, but second, you might have seen me tweeting about a tabletop game I'm working on.

I was toying around with an idea about a bit of a role-reversal game. I got the idea in my head that I wanted to make a game where you play as an NPC, trying to get the hero to do your quests. Ultimately, I realized it'd work well in a tabletop format, and began to do some rulecrafting.

I've got something now that is pretty exciting. I made a paper prototype and took it into my office's happy hour, where a group of coworkers joined me in playtesting it. We had a good time, even though it was horribly imbalanced, and we came up with a bunch of ways that it could be improved and balanced.

One of my friends at work tweeted about it even.

I think for rev 1, once I get past the prototyping and balancing stage, I will be making this a web based game. It's something I can make pretty quickly, and I wouldn't need to coordinate with a fabrication company or a publisher. If it gets any kind of attention, I'd definitely look towards getting it published, but I think at least a prototype part 2 as a web client would be good.

Another thing I've been helping out with is my fiancee's blog. I retweet it a lot, so sorry about that, but she's been (and me sometimes) blogging about simple living and financial independence. It's been eye opening to turn my life 180 about how I treat things and money. Right now I'm saving as much as I can per paycheck in an attempt to get a sizeable down payment for a house, alongside bigger sums to support a dream of early retirement. My dream remains to find a tranquil place with some land where I can work for myself, hopefully making games of some kind.

If you want to read stuff like that, see her blog.

That's all for now. Gonna do some more work on my main game project and think about new years resolutions that I'll be breaking.

~tg


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