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The releasing of my API!
Posted on November 12, 2012 at 12:14
I have been waaay too busy the last few months, which is why you haven't seen me around here on 64D. My last blog was in June, which is pretty disappointing. I noticed that my trend is to be very active for some time, and then become fairly unactive for some time before becoming active again. blah blah.. yeah
So now the plan is, I am going to make some few minor changes to the API, and will give out a password to download it for anyone here who is genuinely interested in using it. I did have a group where people could join and help build the API, but apparently people do not like that ability, so I will still have that available along with the password protected download of the release. THIS WILL BE READY SOON. Hopefully I will work on having more time to put the api into other games that I was planning on, and you guys will have the tools to put it into your game as well! Future plans may be to add a game add-ons ability, where you can have players purchase addons for your free games. I've drawn out the models, but it may take some time to see if it is worth the time.
AGMAPI 4th Demo
Posted on June 20, 2012 at 22:22 ![]() 1.5.1 This demo fixes the port problem, tells you to use ESC to quit, should fix menu display, and should connect with a loading image graphic(Needs testing), and fixes the drop-down userlist. Try out hosting, try out joining! It may take a little bit of time to log in sometimes, but that can happen randomly so be patient :P I will be on vacation for the next 5 days, so please post all your feedback in the comments and when I get back I will have some bugs or improvements to fix :D Quote: For those who don't know much about the API The AGMAPI Combines everything you would need in a game for internet-based connectivity, and security. All you will need to end up doing, is slap it into your game, and call the scripts to run. Other than that, you just need to get your verification key from me. Here are some key features: Highscores, Achievements, user avatars and info, friends lists Secure profile saving Branded login forms and (highscores and server list) interfaces A starting point for multiplayer programming Security against memory hacks Frameworks to contain all of these features! Enjoy! - Ask for access for your games today!
AGMAPI Demo 3
Posted on June 14, 2012 at 00:56 ![]() 1.5.0 WOO! Beta Demo 3! Secure file saving works, Security works. EDIT:So I found out that it did not like the port number I used for the game. I changed it a good port number. Though there are other issues I am also resolving, so the next beta should be out in a few days with the fixes. Make sure you are registered on http://alertgames.net, and download the demo to try it out! For hosting games, you may or may not need to use the port number: The dropbox has been updated with the lastest version of the API. Next version will just introduce UDP support, and some graphical gimmes. Possibly some more functions to easily call things and save time. (Though if you guys want to help at all that would be awesome. Can learn how the API works and all) Please leave comments as this did take a lot of time and effort to get out to you guys ;) Ask any questions or post any errors you have and i'll check back tomorrow. If you'd like access to the source, let me know with your dropbox email address. -Mark EDIT Quote: For those who don't know much about the API The AGMAPI Combines everything you would need in a game for internet-based connectivity, and security. All you will need to end up doing, is slap it into your game, and call the scripts to run. Other than that, you just need to get your verification key from me. Here are some key features: Highscores, Achievements, user avatars and info, friends lists Secure profile saving Branded login forms and (highscores and server list) interfaces A starting point for multiplayer programming Security against memory hacks Frameworks to contain all of these features! Enjoy! - Ask for access for your games today! |



