So I've been playing Freespace 2 SCP again, since I finally got my joystick working properly on Linux. I beat the FS2 campaign last time I played, so now I'm playing through the SCP's souped-up Freespace 1 port to the new engine.
Freespace 2 is arguably one of the greatest space combat games out there, and since Interplay released the source code into the public domain, the community over at Hard-Light has been pouring their sweat, blood, and tears to turn this decade-old game into a modern gem. They've done a damn good job.
Here's a video of my shitty FS2 piloting skills!
I'm looking for people to play through a campaign with, so if you're interested go grab yourself a copy!
Also, I'm looking for people to play Descent 3 (6-degrees-of-freedom shooter made by the same company) campaign or deathmatch with. Any takers?
So I've been doing some contemplation on the future of this fine website like I always do, but I've been so out of touch with the community for the past two years that I don't know what direction the site is/has been moving in.
It feels like I've come back to a shadow of what this site once was. Where we were once a thriving, active community, full of inquisitive minds and delusions of grandeur, I see now the remains of some wasteland that's been striving to rebuild without direction. We all moved our separate ways, I suppose; that's an unfortunate circumstance of real life. Despite that, I know that we can still collectively breathe new life into this place and rebuild our great community.
There's been talk of a new myth dubbed 'v4' that's certainly not coming to fruition any time soon. We can dream, though! After all, the last myth actually turned out to be prophecy. While we, the goderators work in the shadows to bring you the latest in lazyness-driven technology, I'd personally like to have the community's input on what 64digits is and what you think it should be.
Since we're not really a Game Maker community anymore, I like the idea that we're a Compsci/Engineering community. That's pretty much what we were in olde times yore, but few of the active members of the community then were actually enrolled in a university...
However, I digress. Here are a couple of ideas that I've been rattling around in my head regarding v4:
- Games/Examples become 'Projects' and Projects can be a package of one or more of Code (games/examples/apps/etc), Art (with an emphasis on reusable art for the purposes of other projects), and Music (with the same emphasis as Art); As far as submissions to the site are concerned, anything featured should be of some utility or entertaining value to the community. There's nothing stopping you from posting your own private works in a blog!
- Member Points become 'Digits' which can be earned by interacting with the site and posting quality content. Digits can buy you things like being featured on the front page, coloring your username, custom icons, extended file manager privileges, maybe things like special powers in Minecraft/Teamspeak/IRC, private Git repositories, items in the 64RPG...
- Oh, yeah, let's revive the 64RPG, too. Having an RPG built into the site would be sweet. And of course, Digits would play heavily in the RPG.
- Badge list acts as a trophy case: you can choose which badges are valuable to you and display them proudly on your userpage. This then ties into the idea of:
- 64API: proposed to me by Chiken, would allow games published on 64digits to interact with the site for Authentication and Achievement (whichever form they may take) tracking. Games would then have the authority to distribute badges a la ColumnsX and could use our user database a la Reflect Games.
That's all I've got. What are your thoughts, 64digits?