Drop ships & Sound bytes
Posted on July 31, 2008 at 11:15
Worked some more on Vanguard today and decided to play around with the first levelís opening sequence. One thing I didnít like about the originalís first level, is that you simply were at the beginning of the level with no clue how you had gotten there.
So now Iíve constructed a little Drop ship object to deploy our hero at the scene. Itís mostly an FX-travaganza, complete with friction burn, sparks, retro-rocket-fire and some clearing Ďfogí as the drop ship capsule opens to reveal the player.
Iím very happy of the result so far. It also gave me good excuse to practice with Audacity
, the wonderful powerful yet still free sound editor. Still, I find myself grabbing SFXR
a lot, as there isnít an abundance of (good) free wav samples.
I did make a freak find as I was looking for a sound for the ship opening up. I thought Ďairlockí would be a good search term and I actually found a link about the Vanguard Airlock System (ahem). It featured a rather awesome speech file that said:
ďAll Vanguard systems nominalĒ
,. Perhaps fun to add somewhere as an easter-egg :).
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