Pumpkin Toes 2: Reckoning Posted on April 01, 2013 at 16:24
I've had a secret project going for the past 7 years. It's titled Pumpkin Toes 2: Reckoning. The sequel to the 1982 best seller, The Adventures of Pumpkin Toes
It's been in development for quite some time, but I didn't want to release information too early. Considering it's a sequel to such a popular title, I feared disappointing fans with such an early prototype.
I've dropped Credence Filter, Akodistant, Dang Dangly, Chaos Weapon, and whatever the fuck else I've been working on, so that I could put all my time into this game's development.
Enough preamble, let's get to what you all came here to see, features!
Improved Gameplay Mechanics!
Chance-based gameplay mechanics have been increased by 96%, to give you all the unfair challenge you love from the first title. The maximum health for a regular enemy has been increased to over nine-thousand, and the player health has been reduced from one, to one-thousandth.
On top of these new combat mechanics, I've also been working on a random event insta-kill system. One moment you'll be prancing merrily through a forest, the next you're nothing but land-mine sundered Pumpkin Toes chunks, flying whimsically through the air. Will you make it to the end of the level, or will a dragon come down and swallow you and several trees? It's literally a crap-shoot!
The wait is the best part!
If somehow you make it to the end of a level, you will be met with the Danger Wheel, an event in which you must spin the wheel to win the opportunity to pass through to the next level, or be murdered and forced to start the level again from the beginning. Don't worry, if you fail, you can always keep trying!
Rockin' Soundtrack! (tm)
Break your spine trying to rock out to the new and improved soundtrack, featuring all of your favorite dubstairs by top dubstaircase artists!
The fear of having only 0.001 hit points makes for some great incentive to fight with all you've got! Fight waves of deadly, over-powered enemies who can kill you from off-screen with a brand new arsenal of weapons. Spit will be making a re-appearance, along with many new weapons, including: Chainsaws, Katanas, RPGs, Thermo-Nuclear Warheads, Rakes, and the fan favorite; the Minigun!
Realistic gore engine!
With this many weapons, it has to be good!
Previously, there were only six unlockables in Pumpkin Toes, with tedious repetitive ways of unlocking them. I'm pleased to announce there are now 6,204 unique unlockables, that affect gameplay in no way whatsoever, ranging from hats to a plus 0.004 increase to jumping. How does that number relate to jumping? Hell if I know!
The methods of unlocking these unlockables are now 5 times more tedious! Walk into a wall for one solid hour to unlock a new hat! Jump only 25 million times to increase your jumping skill!
Some Stuff That May Or May Not Be Goat Related, Also Every Word In The Title Starts With A Capital Posted on March 27, 2013 at 23:01
Unfortunately, none of it's goat-related. :c
I feel scattered, I guess I always do. I get the feeling that I'm in a position where I have to pick and choose what to do; like I don't have time for school, friends, video games and video game design, so I need to choose a couple. I'm decently sure that this isn't true, but I tend to spend my free time doing fuck-all, and wondering where the time went.
Maybe I need the fuck-all time, though, like that's how my brain cools down or something. I need to get EVGA Precision for my brain.
Anyways, some stuff I made while not doing fuck-all is the actual purpose of this little updatey, activity-feed-exclusive, ramblog.
I made these tracks as an attempt to make an uneasy mood, because I was considering spending some spare time during my Credence Filter hiatus making an explorey platformy gamey*.
It could involve this person.
However, the fact that I'm mentioning it in a blog is probably a decent indication that it will never be finished, that seems to be the deciding factor. If I want to get something done I seem to have to never talk about it. Or maybe I'm just impatient.
Regardless, I'm heavily neurotic.
My friend once informed me that "they" discovered neurosis isn't true.
"They" disproved it.
Anyways, I seem to do my best sprite work when it isn't for me, which is weird. Maybe because when I do sprite work for my own projects I try to be more experimental. This blog has a lot of uncertainty.
Hopefully Taizen doesn't rage at me for posting this (he shouldn't because these aren't directly relevant to the story), but I was tasked at replicating these floaty nakedy blokes for Chaos Weapon.
You may have seen them in a video, they're from Dungeon Quest Man.
I really enjoyed redesigning these because they are so open for interpretation but they have a clear concept behind them, which is 'big floaty spirity people'.
Anyways, this is what I made of it.
Gods, this blog is getting much longer than I was anticipating, perhaps I'll make it front-paged as well.
One last thing before I go though, I was wondering if anyone had some music suggestions for me, I was looking for something similar to God is an Astronaut, or The Flashbulb; atmospheric but also melodic instrumental music. I'll give a listen to whatever you guys suggest.
*Adding 'y's to the ends of words instantly makes them adjectives.
I love it when bands do acoustic versions of things. Though, Sum 41 has a tendency to make them Japanese bonus tracks, so I just earlier discovered the existence of this.
To the point:
The other day I had a thought; how long has it been since I've made artwork for the sake of making artwork?
See, I usually do artwork for a reason; either art for a game or art to pass the time. The last time I actually put effort into making an image for the sake of making an image was that watercolor painting I posted a while back.
So I set out to make a composition for a pixel art drawing, which started by doodling ideas in my Nutrition class.
The composition originally had nudity planned.
I considered the implications of this, but then I realized something.
I keep forgetting that lately.
Anyways, I ended up making two variations, one with nudity and one without. Though, the clothes I added are quite obviously an afterthought, so I don't like that one nearly as much.
And yeah, that's the chick from my class-doodles.
So what do you think?
I'm actually proud of these, which I usually never say about anything I do.
Also, I made a new music track with the intention of it being not video-game music, and instead being music to listen to. I didn't quite achieve that intention, but I feel like I got at least half-way there.
Some of you already heard it, I wanted to reply to your comments but I couldn't figure out how to make an untimed, reply comment.
Part of the reason I made a second version of the drawing is that I was toying with the idea of using it as album artwork for some future musical compositions, and I figured that nudity would be unwarranted in that scenario because I'm not an 80's progressive-rock band.
That's all for now.
EDIT: WAIT NO I FORGOT.
I have a Bandcamp now, and you could buy Extraspiritual Transalienation if you were so inclined. It's like, 1 dollar for 16 tracks. That's ~6 cents per track. I don't know why I even made a Bandcamp... presumably just to have.
Class-Time Doodles 2: Reckoning. Posted on March 12, 2013 at 13:39
In an act of whimsy, I present my more recent school notes.
The images are multiplied by themselves through Photoshop, because mechanical pencil has pretty dull range of value, and my scanner makes it even worse.
By the way, these aren't in addition to any notes I would take in class, these are the notes I take in class.
So, I don't know when I'll work on Credence Filter, because I feel like I can't make it the way I would like at this point in time, I may save the idea for much much much further down the line, when 3D graphics become a possibility and I can ass Taizen to do the coding. Probably like... 4 years from now.
Until then, I'll still be making games.
Here's something I started for the Game Jolt Chaos Competition (five days late).
It will involve slashing things with a sword, don't ask me how.
In other news, I got a better graphics card, I can now play Mirror's Edge and Krater; I've been waiting since I got them last Christmas to play them. Mirror's Edge is really fun and unique, I haven't played much of Krater but it seems to be Baldur's Gate in post-apocalyptic Sweden.
Superfluous Remastery. Posted on February 24, 2013 at 17:19
Not much has happened since my last blog, I've been doing school work and being bored for the most part.
I haven't posted a blog in a while about Credence Filter because I decided to redo the graphics, because I didn't like the old ones. I decided, while I'm at it, I should remaster Extraspiritual Transalienation.
Basically, I've been working tediously to get to the point where I already was two months ago. It's great.
In other news, I made a game in a weekend about hunting werewolves, it's on here, but it seems to have gotten a better reception on Gamejolt, where it's surpassed my previous games in popularity and rating. Also, there have been a couple of articles written about it. It's strange, getting any kind of recognition, especially over a game I made in about two days.
If people like that game, Credence Filter will blow their minds.
Actually probably not, it'll probably end up seeming stale and repetitive to anyone who isn't me, because I'm making it for me.
death's blog about game music reminded me of the Ballad of Black Mesa, despite not actually being video game music. Instead of being music made FOR a game it's music made FROM a game, and that kicks ass.
After which I discovered these other ones.
These are badass. Every game should have one of these remixes. Best for last:
I just wanted to share those.
If anyone knows of any more of these, let me know.