Dev - Sort these by name
Whip those slaves
Posted on December 08, 2012 at 02:27
We've taken alot of suggestions we've gotten into account, and this is what we've come up with for the HUD of Slave Driver, it's 99% finished, we've just got a few more scratches to paint on, and some work with the lighting to finish.
Full size: http://i46.tinypic.com/34hxmdy.jpg
Our deadline for version 1.0
is January 31st, 2013
, we're working hard to reach that goal. This is probably the last thing I'm going to make in GM, so I want it to be my best effort ever.
Also, we're looking for good pixel artists to help us realize this goal faster. If you're comfortable working with 16x16 - 32x32 sized graphics, throw me a message.
More Slave Driver stuff
Posted on November 29, 2012 at 00:06
We've been working hard on finishing the 3d rendered HUD for Slave Driver. Here are a few up-to-date shots.
Whole HUD render:
File/Save menu Diskette WIP:
We're getting really close to a new demo! More later.
Slave Driver continued.
Posted on November 24, 2012 at 19:55
No words from myself in a long time, but I have been quietly working on my retro-rts, Slave Driver. We've been putting a lot of work into making the game more playable, and friendlier to this new generation. The game now runs at a normal screen resolution, with the actual game play being blow up, taking place in a smaller space of the screen, as you can see in this screen shot.
We're hoping to finish this shit pretty soon, february at the latest. More updates to follow.
full size: http://i46.tinypic.com/2e4yx54.png
Posted on April 01, 2011 at 19:52
Alright 64d, I haven't posted any of my work in years, but as some of the more seasoned members may know, I used to be fairly prolific in the pre-YoYo 04'-06' era of GM. Anyways, here goes.
Slave Driver is an real-time stratedgy game styled after some of the earliest games in the genre (Populus, Dune, the original C&C). This release of the game is intended for people familiar with the RTS genre, and therefor does not explain basic gameplay functions. In the single player game mode, you will fight the enemy AI on each mission. You must use your slaves to build and a strong base and defenses. Slaves can gather resources (represented as bright-blue ore in the game), build structures, and can attack your enemies if forced to. You can also train Slave Drivers, who can whip your slaves (at your command) to work harder. Be cautious however. While whipping a slave once or twice will make him work considerably faster, overdoing will simply kill the slave.
The game has IPX network support, but I've disabled it because at the moment, it has crippling latency. It will be in later versions, I assure you.
I'm open for criticism, however, I would like to address the following obvious issues first to get them out of the way.
- When building a structure, selected slaves will not automatically build, you must re-select them and RIGHT-CLICK the structure to build it
- The graphics may appear blurry on some screan, while I have tried to avoid this using surface scaling, it is not a fix-all and still may not work, especially on Windows 7. 320x240 is the style I am going for, and I do not want to change it.
- The game is very hard, the enemy AI is ruthless, however I can assure you that the game has been beaten by myself and a few others.
- Bazookas are stupid. They will blow themselves, and your own units up, use them with caution. This is not a fault in AI, they are intentionally clumsy
- The resources cap at 1000, in future versions you will be able to increase this capacity. This is my way of pacing the game
- Daniel Kanabus (Me): Programming, Music, Sounds, Art, Design
- David Kanbus: Art, Design, Additional Programming
Let me know what you think of this simple 3 mission demo, and above all else, enjoy!
Celebrate with Jesus Christ
Posted on May 14, 2009 at 23:34
Hi everybody, long time no talk. So, I've been working on games a little bit, I still have a 3d exploration game that desperately needs work, the previously mentioned "Dismalism". Most of my attention has been turned to music, my self-run band Rachael Please is now releasing it's third album, on Blue Hydrogen Factory records. It's getting a digital release on all the major digital distributors (Amazon, iTunes, E-Music, Rhapsody, Napster, etc.) around May 30th! The album is 19 tracks of catchy industrial mayhem. At over an hour and 15 minutes long, it is my longest work, and features grand contributions from the GM communities own Obelisk (Zane), and EdenB.
I really do hope to return to games in the future, I still have ideas all the time, but at the moment I have no time, and no copy of GM7 to work with :( Just know, and I promise, there will be another game from FearedMachina!