REEBO Retreival Unit
Posted on July 10, 2006 at 21:05
I spent some more time today exploring REEBO, the game I mentioned in an earlier blog. I like the projcet because it is so easy; I dont have to stress about alot of things in my other projects. The graphic style is not my usual pixel art so drawing the sprites is a bit more tedious than I would like, but other than that, its looking pretty nice. Its perhaps a bit childish, but in a good way. (not that I am unbaised to my own games or anything)
In the game you play a red robot who shifts modes to navigate each level. Each shift consumes a unit of power, and you have to reach the end without running out. There are major puzzle elements and the levels can be solved a number of different ways... I think the open endedness gives it flare. anyway, heres a screen of REEBO in all the current available modes (not including the spring because I already posted an image with that in it)
<img src="http://64digits.com/users/Game%20Fortress/screen.gif">
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