Harrk

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Posted on May 06, 2012 at 20:30

Warning: Contains slacking.

I've got exams starting at the end of May and going into June so I haven't been working on this as much as I'd like to be doing so.
Anyway, I know what I pretty much want to do and I'm working on graphics right now.

The game will have a turn based battle system for which I already have an engine for, or rather the remains from a semi-dead project.
(link for the semi-dead project blog: http://dividedworlds.netai.net/blog/ - I stopped working on it to rethink my graphic style.)

Start of a dungeon/castle tileset that I've been working on today. Considering my game's story is sci-fi/futuristic, I dare say a good old middle-aged dungeon tileset will achieve absolutely no purpose whatsoever.


Okay, this tileset is aiming to be some sort of underground/basement/facility thing. I just need to start adding more wall tiles to go around the edges possibly. Then I can start adding in some decoration.


Here's a quick example of the incomplete in-game menu, including some non-finalised (especially the 2nd guy) avatar pictures.


Still I have a lot of work to do, considering the small time frame in which to do this in and my bad habit of procrastinating. At least it beats the time I joined another contest late and tried to make a RPG game in 1 week (instead of the full 2 weeks) with a turned based battle system
This was the result: http://sandbox.yoyogames.com/games/196312-senra ...

Anyway, I'm not worried about anything yet. I'll worry when I have to find music. -.-


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"Considering my game's story is sci-fi/futuristic, I dare say a good old middle-aged dungeon tileset will achieve absolutely no purpose whatsoever"
Not even with ... TIME TRAVEL ?
Posted by ludamad May 06, 2012 20:31 - 1 year ago
| [#01]

Also, great spritework.
Posted by ludamad May 06, 2012 20:36 - 1 year ago
| [#02]

Quote: ludamad
"Considering my game's story is sci-fi/futuristic, I dare say a good old middle-aged dungeon tileset will achieve absolutely no purpose whatsoever"
Not even with ... TIME TRAVEL ?

Fair point lol. I'll have to rethink that one :p

And thanks.
Posted by Harrk May 06, 2012 20:38 - 1 year ago
| [#03]

These graphics are crisp and awesome. Also, the game being sci-fi doesn't mean you can't have old-looking places. Generally, people aren't updating all buildings whenever we start using different architecture.
Posted by Charlie Carlo May 06, 2012 21:28 - 1 year ago
| [#04]

Please make their eyes a bit bigger.
Posted by Rob May 06, 2012 22:39 - 1 year ago
| [#05]

I was thinking that myself. The portraits look nice, but seem a little disproportionate. I just took it as the style you were using.
Posted by Kilin May 06, 2012 22:47 - 1 year ago
| [#06]

Yeah, they kinda look like squinty-eyes yukkuris
Posted by Rob May 06, 2012 23:05 - 1 year ago
| [#07]

I agree, nice sprites. =)
And welcome to 64D!
Posted by firestormx May 06, 2012 23:53 - 1 year ago
| [#08]

I wish I was this good at picking palettes.

The shadows are confusing, though - seeing how the eastern wall casts a shadow on the northern wall and how the southern walls cast shadows on the floor, the light direction should be southwest-to-northeast, but that would indicate the shadow should be cast at an angle...

Not a big deal, long story short: I suggest you remove shadows near very tops of walls (especially when they end up on another wall).
Posted by Cesque May 07, 2012 0:41 - 1 year ago
| [#09]

Quote
Please make their eyes a bit bigger.

That's just my crappy drawing abilities. xD
I'll fix it later. I want to redo the whole thing anyway.
Although I'm useless at anatomy and proportions, plus ears slipped my mind so they have no ears.

Thanks for the shadow suggestion, I missed that completely.

And thanks everyone else!
Posted by Harrk May 07, 2012 8:51 - 1 year ago
| [#10]

Very purty! I see we have very intense competition in the compo! >:)
Posted by svf May 07, 2012 10:08 - 1 year ago
| [#11]

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