HomerTheDragoon

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October 08, 2008
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Hits: 9,285
Joined January 21, 2006
Games (3)

Shape Shifter
January 21, 2006
Legend Of Link: Veudarda Nasune
July 10, 2006
Race Engine
October 11, 2006
Examples (3)

Platformer Example Engine V2
November 10, 2006
Platformer engine
November 03, 2006
TDS Campaign Ai
March 18, 2007
Favorite Users


Warcraft 3 - the greatest game ever
Posted on April 12, 2007 at 02:05

<b>Warcraft 3</b>
Well, I'm about to start playing wc3 again. I use to be a big wc3 buff, leagues and what not for ladder play. Anyways, was wondering who all plays this game still. Since it is in my opinion the greatest rts ever created to date. For those who are going to say SC is better, I disagree. Wc3 contains much more strategy along with better micro moves. Such as surrounding, blocking, etc.

I use to run a League called GG-L(Good Game League)
I did most of the site work. Though its been inactive since summer. Wasn't able to manage school and the league. If you heard about it or participated in it, I would love to hear from you. Would be interesting to see how many people I know from wc3 are at this site. (prob very few if any)

My username is HomerTheDragoon obviously :P
along with iNuke and some others I cant remember atm.

So if anyone is up for a game or two give me a pm.

<b>GM</b>

My current main project is coming along real nice. I'll leave the details unknown I suppose because I don't feel like explaining it :P I entered Gmclan's Grand battle in the programming field. The first challenge was laser sight with mirrors. Wasn't too hard. Finished it in a few hours. I am also working on a TDS/Tower Defence. Its an interesting combo, this is also for a small competition.

Well thats about all.




shooter ai
Posted on March 12, 2007 at 16:22

Top Down Shooter Ai


link - without health - outdated
link - with health - newest.
I suggest you use the health one if you are going to use this engine atm. It fixes problems with when the player dies. It also has a follow command to chase down someone after they engage in battle.

TDSAI is my current side project in which I hope to create an elaborate ai for top down shooters. When complete I'll optimize for easy use for everyone but until then it will stay how it looks atm.

Change the room as you like, the ai adapts to it.

<b>Features:</b>
-Take cover
-strafe
-shooting
-the walls the ai takes cover block some shots. (Free Cover)
-computers avoid grenades, or try to.
-decent grenades.
Controls:
wsad - move
mouse - shoot/throw grenade
enter - switch area

This ai is not a bot. Though you can turn it into one relatively easily, its main function is to be a patrolling type ai that reacts when you come to it.




A new sound engine idea
Posted on February 01, 2007 at 18:39

Alright, I've been thinking for about it over a couple days and heres my idea to create a more realistic sound engine. However there would be some lag issues. Anyways here goes nothing.

Basically for any environment sound(lets say explosion, or maybe even though this doesn't relate to gm if you were to talk into a mic it would run through this sound idea that i have) and what it does is create a bunch of little particles that are invisible. They bounce around and get to different areas, if your a certain distance away from them, relatively close though. They play the sound. The longer the are "alive" they more faded the volume of the sound thats suppose to play is. Basically it might add a more realistic sound engine. I understand that sound is emitted in waves and not particles.

Some benefits I can think that would be gained from this would be more realistic, For example, lets say your in a building, and a some shouts down a hallway. The particles would bounce down and around the hallway for anyone to hear. Its kind of hard to explain but I just thought I'd share the idea with people.

Also I've started a script compilation for game maker. I need ideas to work with. Heres what i have so far.

Scripts included:
    General Scripts
    [*]scr_mouse_check-Checks a rectangle area if the mouse is there. Useful for multiple click spots on one object.
    [*]scr_destroy - Just a shortcut to with instance instance_destroy();
    [*]scr_draw_self - Another Shortcut, draws all of the values of the object.
    [*]scr_follow - *requested* Shortcut for a top down view to have an object follow another with any set distance/speed.
    Platform Scripts:
    [*]scr_invisble_block - Allows you to fall through it when invisible, however if hit from below it is revealed and acts like a normal block.
    [*]scr_breakable - Jump from below and it gets destroyed(the block).
    [*]scr_vertical_pf - Moving Vertical Platform script. Use in step event.
    [*]scr_horizontal_pf - Moving Horizontal Platform script. Use in step event.
    [*]scr_jumpon - Allows you to jump on an enemy and destroy it, propelling you into the air.
    [*]scr_jumpthrough - Allows for a multi instance jumpthrough platform. Meaning can be jumpthrough to many different objects.
    [*]scr_move - Core movement for a platformer engine, it can go up/down slopes. Multiple arguments for it as well.(Non-momentum influenced.)


Soon ill start an rpg inventory set of scripts, but I don't really want to do that atm. Any suggestions would be apreciated.




Dots - Updated wip.
Posted on January 26, 2007 at 22:58

Name: DOTS
Category: Other
Size: 5.0mb
Version: :GM6:
Changes Resolution: No
Multiplayer: No
Download Link: Dots.zip
Screenshots:
Description: Dots is a game based of a really old mac game that I played during my early childhood. The objective is to get the the dot with the arrows.(graphics subject to change) Each level grows with difficulty.


Controls:
    Spacebar - Reverse direction
    (Hold) Control - Latch onto the next dot
    Shift - Reverse direction when touching a dot, but does not latch on.
    Control + Shift - Latches onto the dot but reverses direction.
I believe thats it.

Whats New?:

    [*]New Graphics
    [*]You can know share a dot with an enemy one as long as you dont touch.
    [*]Walls take points away if you hit them.
    [*]And some other minor things.




Dots - wip
Posted on January 23, 2007 at 19:33

Name: DOTS
Category: Other
Size: 1.8mb
Version: :GM6:
Changes Resolution: No
Mulitplayer: No
Download Link: Dots.exe
Screenshots: screenshot
Description: Dots is a game based of a really old mac game that I played during my early childhood. The objective is to get the the dot with the arrows.(graphics subject to change) Each level grows with difficulty.

These are just a few test levels.

Controls:space bar - Reverse direction
(Hold) Control - Latch onto the next dot
Shift - Reverse direction when touching a dot. If held with control is switches the direction after u latch on.
I believe thats it. I know its short and the graphics are not the best. Didn't realize i was building with anti-alias something on a white background :(.




Arcade Racing Game
Posted on January 07, 2007 at 22:06

<b>Racing Game</b>

<b>Features:</b>
-External loading
-Map Editor
-Ai
-Decent Collision
-Ranking system


http://ggleague.net/race.zip

<b>Car Creator</b>

The car creator is used to create cars in which can be used in the game! Just fill everything out and go here for car sprites. Just click load car to import the car graphic. Then fill in the rest and it will do the rest. When its done creating the car(the image returns back to normal) then go to the folder where you have the car creator.exe and move the file into the folder with the race game exe.

Link

I'd apreciate it if you would attempt to make some cars/maps. Make sure when you name the car it doesnt have a space. It seems to cause troubles.


Sample map - http://ggleague.net/oval.srm




Gm Resources, a new site
Posted on December 11, 2006 at 17:21

Well recently I found a site called Gm Resources. Its pretty new but has alota potential. So I am helping the guy as a staff member there. Its really a awesome idea, come check it out and tell me what u think.(if u cant see any resources, log in. there is a bug with it sometimes(has to do with an option that is checked when the file is submited.) )




<b>Block Mini Games:</b>

Ive pretty much got the first game done, however there is a bug with over laping xvalues... well its hard to explain. I sent something to SJF so hopefully he can help me out. other wise im not to sure what to do :(.
The lobby is also done in the game(waiting room. Has the option to add computers right there, and kick other people.)

<b>Other stuff</b>

Not to much is going on, been playing alota nes lately haha. That system is so much fun. Top gun with the joystick controller is sweet. Also battletoads is the hardest game like ever. But its a sweet game non-theless.




39.dll question
Posted on December 09, 2006 at 15:20

Alright im back with another question! what a surprise huh?

<b>39.dll Question:</b>

Anyways im nearing the completetion of my first mini game converted to online. However i was wondering if their is a way to clear all the messages that you could recieve. Because when i go to the next room, and start sending different stuff. I still recieve some of the older information(for like a milisec.) anyways it triggers the kick action. Is their anyway to clear all the messages u get? if not ill jsut change the byte receptions.


<b>BMG:</b>
Like i said before, im almost done converting my first minigame outa the bunch there are to online. Im acutally pretty pumped. Because this part of didnt take to long. The lobby room took the most time. So hopefully I can finish this one soon and start the glove one.(everyone thats played my off line version liked that one the most.) So thats good news. However that one is gonna be a pain :P or so i think. I will have to find a way to make the movement look fluent. Hopefully it wont look bad.

<b>Other stuff:</b>
Just been chilling really, doing some multimedia project today with a friend. It should be fun. :). But it sucks because we got banned from the computers at school because we had this sub for liek 3 days. And she kept insisting that we wernt doing our project because we were on best buy(but we were, were doing somthing about video game consoles over the years, and how they've evolved.) Anyways, I finally got fed up with hear and just kept back talking to her. Long story short, she got upset we had an assistant teacher there too, he backed the subs story and we got kicked of the computers :/. o well.




More 39.dll questions!
Posted on December 05, 2006 at 16:23

<b>39.dll</b>
Well ive made lots of progress with my current project and id like to thanks SJF alot for helping me with just about everyquestion ive had.

Well ive got a few more now :(, In my waiting room i have it so you can see the players that joined in slot like areas(sorta like wc3 custom games). Anyways i cant figure out how to kick the player(aka disconnect them). This seems like such a simple question :(.

WEll acutally now that i think about it, thats the only question :P. Ill probably edit it and add more since i will get more questions most likely.

<b>Progress on BMG:</b> None atm, working on the online game setting up part. Once i get that ill merge it into BMG and start making coversions from the offline to the online ones. You will also beable to put computerplayers in on multiplayer. Just incase you dont have enough people :).

<b>General News:</b>
Me and some other kid are mostlikely skipping out of first hour and mayb more to get a wii wensday/thursday. And ill get an excused absents :). Pretty funny story but i dont feel like typing it out.

Not to much other stuff happening.




UDP vs TCP
Posted on December 04, 2006 at 18:54

<b>39.dll:</b>

Alright for my project im working on, its the first time ive used 39.dll. And I was reading up on it alittle(i already got my lobby(waiting room, it shows players in the game ie name) However i was wondering if i should use udp on both sides or no. Because from what i read, if you dont make a udp port on the client side they dont need to worry about port forwarding. Anyways, as most of you know, or i think that udp sends information faster.(however not everything is gaurenteed...) Anyways What should i do? How much of a difference will it make?

<b>BMG:</b>
Hopefully this will be intergrated to online soon so you can duke it out with other people in some zanny minigames online!. Once i finish the online engine ill merge it with the game and hopefully it will become one of the best online party games! eh maybnot but it will probably be a first for a gm game(first online minigames game).

The link to the game is in one of my blogs i think 2 ago.



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