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Dev - Sort these by name
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Improvement
Posted on April 30, 2013 at 06:58
I've temporarily gotten windows back and a new, more up to date, capable PC. And just a few things I want to share.
![]() been currently working on a new game, and thought, 'What do I consider my strengths in game-dev and What could i improve on, with this new game?' So, what are my strengths in game design? The answer is, Based off my last few finished games(Fort Exile, Fighter Valentine) I would grade myself as follows: (In Game Design) Show Overall, I'd give myself a C+ in game design, but I'm improving. Given that this is the first game in a long time that I'm not making for a competition, my current game will be a lot better than my last few entries. So, what game am I working on, exactly? Since I lost most of The World's End because of my PC blue screening. I've decided to completely remake the project. Appropriately named, "The World Anew"(hurr durr, so clever) It'll largely take place in the city of New Haven, on a post apocalyptic earth. But the world won't be your typical brown and grey, mud covered world. The world will be lush, vibrant and colorful. I've already gotten key story moments written down for this game, as well as a notepad file and a sketchbook full of ideas that I've taken time to think out thoroughly. Some story details I can give you is that is that it'll feature things like, assassin-like child soldiers, people smuggling weapons and supplies to a ragtag, but slowly evolving group named the Hybrids. No, you won't be fighting small, fuel efficient vehicles. They are a result of cross-species, extraterrestrial mating. So, basically, humans mating with Aliens to make the species live on and in hopes to create a 'master race'. so yeah, uhh.. Story's kinda fucked up. The idea behind the game originally started out overly ambitious; I was planning a large, consistent, open world with day/night cycles and leveling. I scrapped that idea, because; what game isn't doing this nowadays? Plus, it'd be much too difficult to make for one person, and the game would be messy. The game still does have large, explorable areas, but you can only explore the city of New Haven(Which is where the game takes place) with the exception of the secret areas in more linear levels. The game also still transitions between night and day, as you progress throughout the levels. In terms of gameplay, the only way I can explain it, is that it's vaguely similiar to Bioshock(The original Bioshock) You will get 'Power Gloves', which give you the ability to have abilities like telekinesis, force fields, teleportation and allow you to shoot sentries that will orbit around you and protect you by attacking enemies. But on top of that, you can have melee weapons like swords, glaives and such, plus medkits. The right mouse button will handle all of this. I might edit this blog and have an image showing exactly what I mean. I wanted the controls to be as simplistic as possible, so the game is easy to pickup, but it'll take some time to master. I want to focus on gameplay more than anything else in the game. I want the game to be fun and addictive, but also violent, along with some extemely intelligent AI that are very responsive to your actions and their environment. Examples: Show I've also done a few sprites/pixel 'art' of the game, mostly just conceptual. ![]() This is one of those hybrid guys I was talking about.(See, not a vehicle) :3 This is unfinished, I'm planning on adding some explosions and stuff going on in the background. ![]() She will be one of the main characters in the game. Somewhat of a companion in parts of the game. Since I'm getting tired(It's 7 AM here), I'm gonna have to cut this blog off abruptly, for now. I'll end it, with a video of me killing jellyfish, blowing stuff up and a tech demo of my lighting engine. Plus me testing out the 'secret areas' thing at 1:40 Yeah, I'm tired, I'll update this blog later today
Howdy Diddly Doo Neighbor
Posted on February 14, 2013 at 04:02
How have I not seen this?
Posted on December 24, 2012 at 06:04 Show Also, Merry Almost-Christmas everyone! Update: Turns out christmas was complete shit for everyone in my family this year. I tried looking for a job. didn't work out. I've also been taking a few MIT programming courses during my absence, learned some useful Java stuff, that I'm pretty sure I've already forgotten, because I haven't done any of the lessons in a while, should get back into them, it was actually very fun. I was very surprised how similar it was to GML, so I picked up on it extremely fast. As for my PC problem, it's kind of fixed, I guess. I use the word fixed loosely. I can't save shit on it because, well I dunno why. As soon as I turn off my PC, it erases everything that's been saved. My dad installed Ubuntu on it with a USB, which turns out to be complete shit. My hard drive is dead, so I'll need a new one. I thought I lost everything, but I was able to save a ton of my games, because of some old CD with all my games like TWE backed up one it. Thing is, it's from January of 2010, I believe. Or was it 2011? lol I forget. I also found a beta of TWE stored on box.net I believe, but with that, It's the public alpha, which I deleted all the story missions and music to make a smaller filesize. I just read my inbox, and it turns out Taizen was trying to give me the prize money for the S4D comp. Sorry, man. Hopefully, this blog will explain my absence. In other, less depressing news. Bioshock Infinite looks amazing and hopefully it doesn't get delayed again. My interest multiplied by a kajillion when Ken Levine said "The ending will be unlike anything you've ever experienced in a videogame before". I will be the judge of that, hopefully it doesn't disappoint. TL;DR Shit happened. |




