64D Logo and Deep Freeze
Posted on May 07, 2013 at 04:43
If you like Deep Freeze, I ask that you kindly nominate it - it's up on IndieDB and it'd be awesome if they'd consider the game for E3... talking with the person that emailed me and even if I can't actually make it (pass or no pass), I'd like to see if the game itself can be put into the expo.
SECONDLY: 64Digits Logo
I've gotten a few requests for the hi-res logo. I can't find it, but should I re-create it? Yay or nay? It shouldn't be tough, so just let me know what you guys want me to do!
DREAM LAND, P. II
Posted on April 24, 2013 at 03:43
So you've found yourself in that strange, empty city intersection once again. You've been here before, and well... you've done just about everything you've normally been doing... appearing here, moving forward and then waking up. Sometimes it seems the dream ends sooner than normal, and other times, it seems you almost make it into the city, yet suddenly headlights rush at you, waking you up right before the supposed impact.
And yet it's not nerve wracking. BEHIND you is what creeps you out. Whatever is to the right of this intersection creeps you out. But to the left and forward? It seems familiar. Or at least, far less dangerous. And then, after many, many times of moving forward, you decide to mix things up - and you turn left. You continue going, not stopping, not hesitating. You think you hear noises, or even a scream... and you move faster. You think there's footsteps behind you, but you don't stop - you start running. Those distant lights? They start to reflect off you. Suddenly the fog seems to start clearing from in front of you. Have you reached the edge? It seems so... the faint shape of some odd building is in the distance in front of you, and you notice - and even feel - grass. You've somehow stopped running along a road, and instead have been running through a grassy meadow. Behind you, it seems there's a city skyline of some kind - from that city area you were before, but something seems... off about it. You're not quite sure, and you can't figure it out. You look back to this new odd building shortly after though, and continue onward. The grass gets a bit greener - still dark, but color fully fades in.
You eventually reach this odd building. It seems familiar - safe - comforting. It's your... house? Apartment? You don't know, but you feel at 'home' here. You feel safe. Yet at the same time you feel uneasy. An familiar unfamiliarity? An uneasiness that surrounds that all-too familiar feeling of safety? You aren't sure, but you move closer.
The dark shape never changes - the walls of the house are pitch black - but it seems the walls are ridged - as if it were a porch - a nice outdoor section for people to step out of this building. You can't see any windows, doors, or other distinguishable features, except for a neon blue light running around the edges of these ridges. You wander around the perimeter of the house, and details seem to come in - it's not some shadow building - just a really dark one, and you notice that it's faintly tiled. Some parts have metallic bars running along the wall vertically. Some subtle white effects, nearly concealed by the shadow. As you make it around the building, you realize that there IS light! And as if it were a hotel of some kind, you approach an open lobby of sorts - you aren't sure just what it is...
It's like an indoor pool and recreation area, with a TV, couch and even a fridge and a bar - it's brightly lit, with bright tans, pretty blue water for the pool and bright white lights - contrasting nicely to the rest of the dark colored building. It's not closed in by windows - a pilar on the corner of the building maintain a support, but otherwise it seems like one of those hotels with an open lobby - the only doors are those that lead to the rest of the inside of the house.
You look around and you see something - your family! At least those you consider family, those you grew up with. Alive or dead - they're relaxing, looking at you and your confused, bewildered state. "What's up! C'mon, relax!" they'd say, waving you over. They seem to be acknowledging you, however after a moment, they seem to just be doing the same things over and over again - not reacting differently as you walk away - not asking why you're not paying attention to them, or why you just outright turned away. They just stop trying to get your attention. Okay, so that seems odd. Suddenly someone comes up the side of the house. A threat? A robber? No. It's someone you know. A good friend perhaps. Or an imaginary friend from your childhood, even if you never really imagined them as one. Maybe you're an adult that is long past imaginary friends, but they still are visible - and seem to know you. And they chat with a moment like you've been old friends. They talk, and so do you - yet you can't say anything. You're quiet, but some thing is being said as you two converse, walking along the side of the house. You come to an odd area just outside the brightly lit area. "C'mon, wanna see something I found?" she/he might ask. You get scared, as if you're breaking into someone else's house... but wasn't this yours? Suddenly you can freely act and speak on your own again. You might question your friend. You might hesitate. You might jump in with full eagerness.
It turns out to be a strange hole that you never saw before when walking along the sides of the house. You glance in, and it seems impossible to get into, but you both are confident you'll fit. You could be the fattest person ever, or a toothpick - the hole will always seem slightly smaller than you. You might have a moment of hopelessness but your friend will remind you to just give it a shot! You struggle to enter, and eventually slip in. You turn around, and the hole is suddenly replaced with a door - that friend looks in, almost as if they were nervous or worried. They say to go on, that they'll find another way in - and you're OK with this, even if only moments before, you were sneaking into what seemed to be a basement, rather than the ground floor. They run off, and even if you wait ten minutes, they're gone. If you look outside, it's still night - a dim, deep blue seeps in through the window. Oddly enough, no light actually illuminates the room for the most part. It's pitch black, like the fog from that city intersection. You take a step into the room, and you suddenly get a chill down your spine.
You glance around. Nothing to be afraid of. You seem like a kid, hearing noises in the night, trying to convince yourself that there's no such thing as monsters. You walk forward, and suddenly you notice light from an open doorway across from you. It's the same bright light from before. Safety. Or so you think. You dash for the light - or perhaps you cautiously approach it instead. No matter what, once you're a few feet from the door, a shadowed figure enters, standing there. You're frozen in fear, two white dots for eyes being the only noticeable feature of this... thing, and suddenly... you wake up.
Posted on April 20, 2013 at 03:59
It's a rather dark night. You take one step at a time, wandering down the middle of a small winding road. You look around, not knowing quite how you got here or why you're here in the first place. You glance behind you - nothing. Nothing exists. It's a dense black fog that almost makes you think it's following you, and consuming you - but it's not. You could stand there for what seems like hours, and it'll never actually encroach on this little area.
Is it a game? Is it real? It almost seems like it. Perhaps you play too many games. Perhaps your mind dreams as if it were a video card rendering out a scene. Perhaps you're not on a city block, and instead in an enclosed room. You step forward into an intersection. On either side sit two walls and nothing more. Grey, cement, bare and boring. Lines divide the segments of the wall. The road seems wide, though if it was a road for cars, it's only wide for one... though you don't worry - cars are in the distance, sure, but they never seem to come your way. They turn off at another intersection in the very distance.
You reach the intersection in front of you first, however. A red stop sign is on the closest corner to you on the right. You look to the right. More dark fog - but it almost seems like an uneasiness for you. More so than the fog behind you. The wall on your right follows the turn, and is covered by graffiti. Across the street is more of that cement wall, with segments of chain link fence there as well. Graffiti is also littered there. Some interesting, but all of it nerve-wracking for you for some odd reason - even the more inspiring words "Fear nothing, prevail" seem oddly sinister to you right now, as if it were all a lie concocted to draw you into something bad.
You turn left. The fog seems to play mind games. The wall to your left also follows the branch, extending to the left - but instead becomes a chain link fence completely, letting you see a very dark, dimly lit field - no lights, and the grass fades into the very blackness of the fog and night sky - a subtle blue fade at that. The sky, as you'd glance up - is devoid of stars, moon and cloud. As you look further to the left, the fog conceals some of the opposing end of the street - the fence fades into nothingness, and while it's closer, and strangely consuming some of the landscape in front of you, you seem far less afraid of this direction. A faint light is visible in the distance - as if a radio tower with warning lights for low-flying planes. It flashes sometimes. You feel things are moving around there - as if creatures of the night ready to attack you - but unlike the unusually quiet and silent dark to the right - this is in no way scary to you for some strange reason. You can't figure it out, but this seems like an empty taunt, while the other side houses a silent, deadly secret.
However, you then look forwards once again. The fields closed in be the fences and fog seem empty. Dead. Tall grass, short grass, dirt. Empty, undeveloped lots. A nicely primed canvas for those who feel up to the challenge... but it doesn't seem right. So you continue onwards. You hear cars zooming around - as if they're right next to you. Going through you. You hear people talking. It seems you've entered a bustling section of the city - but you're still truly alone. No one is around you. But why? And why does it seem all the people and cars in the distance avoid this section of road? The question is pushed to the back of your mind as you continue walking forward, looking to rejoin civilization.
You get closer, but something's off.....?
Even closer. You're across the street and suddenly it seems that intersection is... still as far away as before? Is the fog separating you from life?
You step into the fog, bold and daring, ready to make a run for it.
You push farther, as fast as you can go as you approach the warm, welcoming street lights of the city, and........
....Well, you never could yet figure out what's in that city... or where it is.
This is one of a few dreams I've had on and off. I've yet to revisit this place in a while, but whenever I DO so, I've very rarely been able to snap out of the rhythm described above and attempt to further investigate my dream (I've done all of twice).
It's rare I dream nowadays, sadly.
Deep Freeze Demo Download!
Posted on April 01, 2013 at 23:55
DL LINK CAN BE FOUND OVER AT: http://www.eagledesignmedia.net/games/deepfreeze/
We have finally gotten to the point that we can release the next demo. For those of you that have previously played the game during the competition in 2011, you'll notice that we took a lot of the suggestions you gave, and added a few more things as well.
We're far from done but... it's time you guys get a taste of what's to come with this.
...Expect a game post here soon, as well!
Deep Freeze Demo and Important News
Posted on April 01, 2013 at 00:58
This post is being reposted on all accounts - on my twitter, on the game’s (and dev team’s) twitter, on tumblr and even facebook. It’s extremely important I get this out for all of those following the development of this game as it may very well impact how you play the game. For the better, of course.
Due to several issues with piracy, we’re going to be taking the initiative and do what many major game publishers do to protect their product. We will be implementing DRM. It’s going to be revolutionary, and in no way shape or form will it actually cause any problems at all. For anyone.
We’re going to follow in the footsteps of EA, because of their immaculate track record for securing people’s purchases, ensuring no one can access it. At least, no one that is supposed to be touching it. Also, due to some issues with being able to optimize high-priority calculations such as the angle at which certain objects are to be moving, we’re going to transfer all data to our server. Even on 56k, you will have an incredibly smooth and lag-free experience. Even with a single computer - our primary development and virus-sandbox PC will be capable of handling any and all requests.
When the game is done, you will be able to download it - no need to download beforehand. Don’t worry! We will handle all of the requests fine. And issues can be emailed to us at an email that will be disclosed at the time of final release.
Understand that we are deeply concerned about giving people what they pay for, and therefore to prevent additional issues, we’ll ensure that the game will know when you install it, and on what machine. That way anywhere you go with it, it will work fine. Even your desktop machine! Bulk licenses are not available at this time so be sure you choose the right machine you wish to use the game on. Ensure it’s upgraded to it’s fullest potential as while we’re working out the kinks, any change of CPU, Motherboard, video card, RAM and USB keyboard and/or mouse may also trigger a lockdown until you call us to manually re-activate your game. NOTE: this will require the purchase of a one-time use license for our remote access software. Service using other current remote desktop products is not supported at this time. Sorry for the inconvenience.
We are dedicated to ensuring no one wrongfully uses your software! An additional system requirement is that you have at least a 5 megapixel HD webcam equipped to your computer at all times so we may verify you are using the product. If you are unable to satisfy this, we offer a subscription-based manual verification service - however you must have a free room available in your house, permission from the owner/landlord and sufficient food and living conditions for us to do this.
We understand some people might not like this, but we urge you to keep this game in mind and give it a chance. We’re positive that regardless of what others may say, or want to have included into this game, we’re going to make this game how we feel it should be. We know you will like it, and urge you not to worry about our choices - you’ll be able to enjoy it. We will be releasing some DLC as well to extend your game, probably a day after release, so keep an eye out! Plenty of fun extensions and levels will be available for purchase.
We will have a community open soon as well. You’ll be able to enjoy many features, linking your games to the accounts. To ensure proper punishment, all infractions will be linked to all single and multiplayer games and modes, so if you are harassed by another, please report them! We will ban them without delay, and remove their privilege to play our games.
Again, we thank you for reading this, and we hope you enjoy our product. We also hope that this heartfelt letter proves that we’re out to make games like Mass Effect, and Battlefield, while letting anyone play it, and NOT only here to make money off of you! :)
Last but not least, I’d like to wish you all a heartfelt April Fools! Here’s to the indie game scene getting ever larger, and all the game studios like EA being brought down… at least several pegs. It would be nice to buy games that you actually OWN…
On a more serious note, there were a couple of snags getting the demo out on time. We’ll aim to get it out later today, if not tomorrow! Those waiting on physical discs might have to wait a couple more days, though, sadly. …And that’s not an April Fool’s Joke, I’m afraid.
Deep Freeze Update
Posted on March 25, 2013 at 08:05
DF Music Update #1
Posted on March 12, 2013 at 22:56
Between the new game's website ( Found HERE
) and all the other things we're doing, I've been trying to get some game music done for this.
While working on it I figured I'll work on a bit of a teaser, arranging one of the new songs into THIS
. Hope you guys like.
Posted on March 07, 2013 at 06:26
...Is gonna have a new demo available soon.
If you don't know what it is... http://www.eagledesignmedia.net/games/deepfreeze
(We really need a collapsible box so you can show/hide things easily)
Deep Freeze, for those that don't know was a game that had scored 3rd place in the 2011 Frosty Four Digits competition. Somehow. People liked it, and it's been a project that myself and Nick have been working at a lot now. There's been on and off work, and lately, we've been working on it. And it's been quite draining, even for me. Between working 5 days a week, and working on the game when I'm on break or off, whether it's code, graphics or more concepts, it's been quite rough. But I'm pleased to say that there is gonna be a new demo soon.
For many of you who played the competition version of the game (which you can still play on that site), y'all wanted to be able to place tiles anywhere in the room. And over time we both agreed this was the best course of action - in fact, it allowed us to start implementing many more objects and hazards.
Graphics are starting to get a bit of an overhaul, making things look a bit better. It's tough when you're doing most of it but it's definitely starting to look better.
Music is relatively unchanged from the currently available demo, but it's gonna be getting some changes made to it as well.
Many of the broken (or partly working) elements have been changed and updated to work correctly now, and I'm happy to say that the game - at least most of what is available right now - is working, and working well.
Really, the only thing standing between me, nick and a demo is a few more tweaks (and the million more we end up deciding to add) as well as a new set of levels - to add something new for you to play as well as to finally give a good test drive on all the new updates.
Sorry for the lack of screenshots by the way - I don't want to give any more details until either Nick decides to show some stuff off, or until the demo is done. We're positive that you're all gonna love what's in store - even more so than the first demo.
(6:30 AM post, whoo!)
Finding a silver lining?
Posted on February 16, 2013 at 11:59
At the suggestion of a few, I'm gonna try to post more interesting things. And what better way than with a somewhat mild burst of inspiration!
So some, or a couple of you know I own this:
Well, my new tablet pen came in! Cost 50 bucks, after enough ebay-surfing (previously I could only find it for no less than 75-80 bucks.). For those who didn't know, after dropping, spilling and just general wear and tear, the pen pretty much died on me. I was unable to do any art and considering I have no room nor decent area for traditional art, I haven't felt rather inspired to do anything there.
Aaaanyways, before I go to work today, I did this little number in SAI:
This is Xeon. He's a character of mine, and one of the two that will be in the game I'm working on. Currently it's titled Project Zel. Not sure what the final name of the game is gonna be.
In other news, I got sculptiris. I'll be trying some stuff out with that soon.
Story Consultant Needed!
Posted on February 13, 2013 at 21:09
Currently working on a new game, and I am in need of having some extra people to work on story lines with. The outline/draft I have is good, but I really do need to flesh it out, and of course derive various levels/missions from it, as well as enemies.
The person would be working with me, developing the game story line as well as developing some other story lines for characters and the like for the game.
As of now, the position is a voluntary one with a potential for payment. This will be discussed further at a later time.
Deadlines are VERY flexible. While you're required to fulfill your job if you are taken on, I will do what I can to accommodate your schedule - this is even more prominent as of now, while all positions are unpaid. But please - if you apply, please be ready to commit - it might be free, but there's no use in someone that doesn't/can't actually do anything.
EDIT: Contact via one or more of the following is REQUIRED. Note that the more forms of contact that are available the better:
Email (This is a must. All others are optional)
Yahoo Instant Messenger