jsorgeagames

Last Login:
December 27, 2008
Warn:

Rank:
Member
Member Points:
50


User Profile
Follow

Hits: 9,888
Joined May 27, 2007
Games (4)

Nightmare
October 10, 2007
Scope
December 19, 2007
Metroid Prime: Metracore (v2)
September 06, 2007
Sprite Anim8tor
December 19, 2007
Examples (21)

Slot Save Example
July 15, 2007
Sonic Engine
September 13, 2007
Halo Engine v.5a
November 05, 2007
Isometric Tank
July 14, 2007
Dropdown Menu
July 14, 2007
Race Isometric
July 15, 2007
Effects Engine
July 15, 2007
Stat Save System
July 15, 2007
Platform
December 19, 2007
Platform II: AI
July 15, 2007
TDS Example
July 15, 2007
Fake 3D
July 15, 2007
Inventory Example
July 17, 2007
Halo Engine
July 17, 2007
Halo Menu
July 17, 2007
Login Example
December 19, 2007
Effects Engine (v2)
September 08, 2007
Inventory Engine
October 05, 2007
RPG Example v1.2
October 12, 2007
Topdown to Platform
November 10, 2007
Angled Sprites
December 01, 2007
Favorite Users
Dev - Sort these by name
Favorite Games


Halo Engine
Posted on October 29, 2007 at 19:46

My Halo Engine is coming along well, the waterfall is done. The engine currently includes:
v Master Chief
> Changes direction to fix impossible arm rotation
> Runs exactly like in Halo Zero

v Waterfalls, only place the emitter and you're done!
> Water parts over Master Chief's head
> Water creates steam when it lands

> Water Blocks create a plane for the water to go on

> Blocks stop Master Chief from going any farther

Jumping is not implemented yet, along with gravity.

Here is a screenshot of the water parting over Master Chief, in all his blue goodness.
<IMG SRC="http://64digits.com/users/jsorgeagames/HaloWaterfall2.PNG" WIDTH="500" HEIGHT="400" BORDER="0" ALT="Halo Waterfall">
In the engine, you do not have to delete blocks for water to go through, but I did just because the water goes farther out sometimes.

---[ Download ]---------------------------------------------------

Latest Version: <.2a>
Latest Pack: <none>
Latest Example: <_JSG_Halo-Waterfall.gmk>
Download GMK: http://64digits.com/users/jsorgeagames/Halo-Waterfall.gmk
Download EXE: http://64digits.com/users/jsorgeagames/Halo-Waterfall_EXE.zip
---------------------------------------------------------------------

Can anyone help me with the online bit? I need it to be sort of like JakeX and FredFredrickson's games, where there is a server list and you do not have to type any IP addresses in.




OHMYGAWD!
Posted on October 28, 2007 at 15:41

[ Halo Suit ]
Finished. Has LEDs in the helmet, it's pretty cool. Unfortunately, the jaw got warped, as it's made of posterboard.

[ Halo Engine ]
Working on a 2d Halo Engine. Here is a screenie of the waterfall I made for it:
<IMG SRC="http://64digits.com/users/jsorgeagames/HaloWaterfall.PNG" WIDTH="400" HEIGHT="300" BORDER="0" ALT="Halo Waterfall">
It runs at a solid 23 fps for me (keep in mind, my computer is slower than others) with between 570-620 instances. And it goes as fast as it should. I'm going to make a feature where it delete them all if they're not in the view.

[ Random Book ]
Maximum Ride: Saving The World And Other Extreme Sports (Tell me if you've heard of it)

[ Random Joke ]
A guy walks into a bar. He sees a man grab a shot of whiskey, run up to the top of the bar, jump off, and come back inside.
Pretty soon, the guy wonders how this man is doing this. He confronts him. The man says that the shots give him enough flatuence to come to a safe landing.
The guy drinks a shot of whiskey, goes to the top of the building, and jumps off. Of course, he dies.
The bartender says to the man, "Superman, you're so stupid when you're drunk."

[ Question of the Day ]
If three guys are talking, and all three die, who is left?

[ Fact of the Day ]
You cannot turn a sphere upside down.




Recent Activity
 
Active Users (0)