svf

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Joined April 21, 2008
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Impossible Game
December 20, 2011
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Item Generation for my game!
Posted on July 30, 2012 at 04:01


Here is a rough example of how I am developing a weapon system (with randomly generated Items)...

Obviously, right now everything is random. So the scale is incredibly off. But I have
Unique, Magic, and regular item types.

Regular, have nothing special to them. But later on in the game, you can re-roll any regular weapon for magic / unique.


So what is the significance to this?
Making a random and enjoyable experience is key to a great RPG. Although the release for the 64digit RPG compo is due in a few days... I'd thought I'd like to share this. :D

I'm making an RPG, that probably wont make the cut for the 64digit compo (obviously) so I thought I'd keep working on it, since Diablo 3 is a fucking fail.

Also: There will be a Real Money Auction house for this game.... and I will post nerfs for easy item finding every week. Etc etc.

Also Also: Just kidding. :D

-James


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not bad but i decided to create all the items/weapons myself in my RPG. only the landscape is randomly generated for me, i thought having randomly generated items would make things a bit... confusing. assuming you could have like 10 types of healing items with different names... also generating a random name is another thing to worry about, but if you get it to work, that would be awesome.
Posted by death July 30, 2012 11:02 - 9.8 months ago
| [#1]

Random generation is best when you have some very good properties, but some rather bad specific properties. You then juggle through several powerful items that each have their own pitfalls.
Posted by ludamad July 30, 2012 11:14 - 9.8 months ago
| [#2]

@death Yeah... Fersure will do that.
@ludamad I'm trying to promote weapon swapping for different weapons. (Easy 2 slots to switch in game), weapons will be the only type of item (besides gold), so I thought giving items a "random" feel, will make them valuable and etc.

Not sure, if durability, level requirements, stat requirements would be a good idea. But please let me know if that sounds like it'd be something I should add.
Posted by svf July 30, 2012 12:59 - 9.8 months ago
| [#3]

Also, good on ya for not abandoning your game just because it won't make it for the competition. Too many people excited about the comp then realize 3 months isn't a lot of time : P

Level + stat requirements are a bit arbitrary. Maybe weapons that have a stiff penalty for usage up to that point? So if the weapon is super awesome, it'll only be awesome if you have a bad according stat.

If weapons are the only type of item, durability (I take it you mean items breaking?) might be good. It would give you more leeway for both redundancy, as well as being overpowered. I would say if you do that, allow weapons to be repaired for gold. That way unique and powerful items could be kept, for an upkeep.
Posted by ludamad July 30, 2012 14:26 - 9.8 months ago
| [#4]

i never like level requirement for a weapon. never made sense to me... but Durability is okay. If you're afraid of weak level players getting strong weapons, than you could lower the Durability of the weapon if used by a weak level player.
Posted by death July 30, 2012 17:19 - 9.8 months ago
| [#5]

One of the nicest approaches to random item generation which offers a lot of possibilities without descending into a completely mess is using some sort of material system, where a weapon or armour's (random) material affects its stats in different ways depending on the type of item, both positively and negatively (steel armour offers a lot of protection but slows you down, wooden spears would have good overall stats but wooden maces would suck, etc.).

Of course, you can pair this with more interesting features like random enchantments or general "grade" of the weapon.
Posted by Cesque July 30, 2012 20:50 - 9.8 months ago
| [#6]

@ludamad sounds like a great idea. Probably planning more items since I was trying to rush the game initially (like armor,and maybe charms).... Durability is what you were thinking, breaking over time..etc. Yes I agree It will add more to the game!

@death Yup! I probably wont do requirements. Just make items more difficult to use for low levels (with high level items)
Posted by svf July 30, 2012 20:55 - 9.8 months ago
| [#7]

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