Item Generation for my game!
Posted on July 30, 2012 at 04:01
Here is a rough example of how I am developing a weapon system (with randomly generated Items)...
Obviously, right now everything is random. So the scale is incredibly off. But I have
Unique, Magic, and regular item types.
Regular, have nothing special to them. But later on in the game, you can re-roll any regular weapon for magic / unique.
So what is the significance to this?
Making a random and enjoyable experience is key to a great RPG. Although the release for the 64digit RPG compo is due in a few days... I'd thought I'd like to share this. :D
I'm making an RPG, that probably wont make the cut for the 64digit compo (obviously) so I thought I'd keep working on it, since Diablo 3 is a fucking fail.
Also: There will be a Real Money Auction house for this game.... and I will post nerfs for easy item finding every week. Etc etc.
Also Also: Just kidding. :D
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