8.2 (17 votes)
    GM 6
    November 11, 2006
Dev - DB/form (refering to updated - check code)
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Squishy Ground Physics
Alright, I don't know if anybody has done something like this but too bad if you did. Mine pwns all (JK). This is example shows how to make "squishy" ground and how to bounce a ball on it and have it react. I'm sorry but I didn't make this very changable, but if you understand the code (which could be fairly easy) then you could see whats going on. I'm too lazy to comment it but I hope you learn something from it. If you download, please leave a comment on what I can do better or what I can add.

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Heh, I liked that a lot ^_^ I can't imagine what use I could have for this but it was a lot of fun.

Posted by biggoron November 11, 2006 19:10 - 10.8 years ago
| [#01]

Wow, this was interesting. There are some things that don't work absolutely perfect, and it's done in D&D, but cool nonetheless. 8/10, which is quite high for something done in D&D. Had to recode the "random 1/60 chance" thing to a click to create a ball.
Posted by HeroofTime55 November 11, 2006 19:10 - 10.8 years ago
| [#02]

i played it. the only problem is that when the line is bent upwards and the ball hits it, its not "squishy" it just stops then slowly moves down. I'm feeling nice xD 9/10
Posted by Patrick7286 November 11, 2006 19:13 - 10.8 years ago
| [#03]

Pretty cool.
- Sincerely, James Eastman
Posted by Misconstruct November 11, 2006 19:13 - 10.8 years ago
| [#04]

the main glitch that i know of is when a point gets stuck in a ball and it keeps going up for a while and looks funny.

@Herooftime55: what are you talking about D&D? I only put a couple simple things in D&D cause i didn't feel like writeing them. If you look at the codes the bulk of the example is there.

@Patrick7286: the reason i called it squishy is because I didn't know what else to call it, and I still don't
Posted by DevonX November 11, 2006 19:16 - 10.8 years ago
| [#05]

It's interesting, but it doesn't seem to act like anything other than a large, physically inaccurate spring.
Posted by Gamer3D November 11, 2006 19:17 - 10.8 years ago
| [#06]

@Gamer3D: who cares, it's fun to mess with.
Posted by DevonX November 11, 2006 19:18 - 10.8 years ago
| [#07]

Definately not squishy.
Posted by poultry November 11, 2006 20:12 - 10.8 years ago
| [#08]

You did some fairly noobish D&D coding primarily such as the 1/60 chance of creating a ball. It dosent kill the example, but it shows you are either a) not very experienced in GML, or b) very lazy. It was actually easier to just put the code in the global left pressed event, without the random thing, which gives the user control over the balls creation. The first time I ran it, no ball appeared, so I had to look over the code to find the problem.

Please put more effort into cleaning up examples. This is, after all, 64Digits, not some other little site. If you have the skills to clean something up, please don't leave it messy. After all, you have to wait a week for your work to get accepted, so you may as well make it look as best you can.

It's been a long time since I've even touched D&D, I do everything in scripts and code. So I might be a little harsh on that. Don't take it personally.
Posted by HeroofTime55 November 11, 2006 20:28 - 10.8 years ago
| [#09]

@HeroofTime55: Ty, I'll take your advice and lets hope people like my examples more in the future.
Posted by DevonX November 11, 2006 20:51 - 10.8 years ago
| [#10]

Nice one. This could be used for a Loco Roco clone.
Posted by Mordi November 11, 2006 21:40 - 10.8 years ago
| [#11]

Wow, that is pretty cool, yet there aren't many uses for this, 8/10
Posted by LoserHands November 11, 2006 22:00 - 10.8 years ago
| [#12]

that sucked, it was very poor physics.
Posted by Rob November 11, 2006 22:19 - 10.8 years ago
| [#13]

I see that you are trying to "emulate" a ball hitting a string in the real world. I will consider this as a good start. Now, try to have the string moves without having zig-zag lines. It's possible. Use a sprite and twist it around. I can be a bit tricky to code, but the experts have done it. (Ex. movement of water in "New Super Mario Bros" in Nintendo DS)
Posted by ParadoxEquation November 11, 2006 23:19 - 10.8 years ago
| [#14]

Its good, i find it quite original.
Posted by legacy2 November 11, 2006 23:31 - 10.8 years ago
| [#15]

Very good! 8/10
Posted by Jesper November 12, 2006 6:06 - 10.8 years ago
| [#16]

Posted by lalle_calle November 12, 2006 6:21 - 10.8 years ago
| [#17]

good, my only criticism is that the grown keeps wobbling for a bit too long after the ball bounces off, and itd be very hard to make proper use of. i give it 9/10
Posted by Bozebo November 12, 2006 6:33 - 10.8 years ago
| [#18]

oh and "new super mario bros" was not written in gml.... obviously, its prolly written in c so it allows much much much much much much much more control
Posted by Bozebo November 12, 2006 6:36 - 10.8 years ago
| [#19]

Very, very smooth.
Posted by E-Magination November 12, 2006 7:00 - 10.8 years ago
| [#20]

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