9.2 (19 votes)
    GM 6
    April 29, 2007
Dev - DB/form (refering to updated - check code)
    DOWNLOAD (1199)
Dev - make AJAX
Screenshots (2)
Dev - Also, on form submission, use GD to resize the image as a new thumbnail file
Dev - In the submission form, you can now upload a banner image
Battle System [Luda]
A working tactical engine:
-A innovative way of storing unit information
-All sprites royalty AND credit free to use
-Example as a whole free of giving me credit
-Each unit has 8 different moves that they can perform, explained in the help file
-Comes with a simple map generator, and map editor
-Comes with a party editor with up to 36 units per party:
-Comes with 7 unit types coded, with their own sprites
-Has a script to make sure nothing obstructs a unit from hitting another unit if they have a ranged attack
-Creates instances of units like GM makes instances of an object

Do whatever you want with it, just don't give this source code outside 64Digits.

If there are problems with the game text try changing the font, you might not have mine.

Update 1:
-Fixed a serious bug
-Added a chicken
Update 2:
-Fixed theman's bug

Target platforms:

38 Results
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Quite cool, I like the whole party stat thing. The font didn't work for me at first though, so I just changed it to Arial :P
Posted by RICANJO April 29, 2007 10:45 - 10.6 years ago
| [#01]

You did this before, in a blog, and it was awesome.

Posted by frenchcon1 April 29, 2007 10:46 - 10.6 years ago
| [#02]

I cant read the game text.
Posted by mazimadu April 29, 2007 10:50 - 10.6 years ago
| [#03]

mazimadu: You might not have the font, try changing it
Posted by ludamad April 29, 2007 10:53 - 10.6 years ago
| [#04]

Woo. Awesome.
Posted by E-Magination April 29, 2007 12:35 - 10.6 years ago
| [#05]

This is really well done. I don't see any problems and it's very well executed...

It was laid out well, the only thing I can say is it wasn't really that fun of a game to me...but it was pretty cool I must say...10/10...
Posted by Crane-ium April 29, 2007 13:51 - 10.6 years ago
| [#06]

Hmm...I continued playing, and I got an was when I tried to grapple an opponent...

I guess I won't mark it against you...
Posted by Crane-ium April 29, 2007 13:53 - 10.6 years ago
| [#07]

If you could give me a detailed account of it I can probably fix it :P.
Posted by ludamad April 29, 2007 14:09 - 10.6 years ago
| [#08]

Hands down awesome. I may just waste time on another WIP because of this example! 10/10
Posted by Omega_Squid April 29, 2007 17:39 - 10.6 years ago
| [#09]

PM me if you find a bug, or want help adapting it. I know there is an error somewhere I just need a detailed account of it.
Posted by ludamad April 29, 2007 18:26 - 10.6 years ago
| [#10]

niiice i love this even though i cant use it because you have one blank room and i am lost, other wise 10by10
Posted by Senar April 29, 2007 18:32 - 10.6 years ago
| [#11]

Haha, I only used one object. All the code is in that one object.
Posted by ludamad April 29, 2007 18:36 - 10.6 years ago
| [#12]

I remember this, did you by chance correct the problem I didn't describe well?
Posted by LoserHands April 29, 2007 19:36 - 10.6 years ago
| [#13]

NEW GLITCH! When I was playing, I could never run out of movement w/ player 2. I could click next unit and then it would always start out with new movement. BTW You mispelled Aggressive.
Other than that its pretty good, some glitches, but thats the result of one object I think... because they're seems to be a lot. Anyways, 9. Not perfect, but could be without the flaws.
Posted by LoserHands April 29, 2007 19:41 - 10.6 years ago
| [#14]

Flaws? I would think of glitches as more mistakes, and flaws as more design problems.
Posted by ludamad April 29, 2007 20:26 - 10.6 years ago
| [#15]

I can't recreate your 2 player thing. Was there anything special happening? Are you sure you weren't pressing end turn? Did you actually move the units more than their space amount?
Posted by ludamad April 29, 2007 20:37 - 10.6 years ago
| [#16]

you are the first good person to do this

Posted by Black Parchment April 30, 2007 4:50 - 10.6 years ago
| [#17]

Wow. One object.
Clean coding.
Posted by Dragonos April 30, 2007 19:47 - 10.6 years ago
| [#18]

:P. I'm still looking for those bugs, be dears and report fully on them next times, mkay? [:)]
Posted by ludamad April 30, 2007 20:43 - 10.6 years ago
| [#19]

there was an error when I tried to grapple or weaken the final enemy on the field.
Posted by noshenim April 30, 2007 20:59 - 10.6 years ago
| [#20]

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