Information

Author:
    s
Rating:
    0.0 (6 votes)
Type:
    Game
Genre:
    RetronlineTDS
Language:
    GM
Reviews:
    None
Submitted:
    September 30, 2007
Dev - DB/form (refering to updated - check code)
Download:
    DOWNLOAD (412)
Dev - make AJAX
Screenshots (3)
Dev - Also, on form submission, use GD to resize the image as a new thumbnail file
Dev - In the submission form, you can now upload a banner image
vektorael
970KB

This isn't all that needed,so you can just skip this


vektorael is a kinda bland TDS I made that only has FFADM as a poke into online programming.Ya,sad
Anyways,forward port 3700 to host with it.You'll have a menu when you start up
The below is for if you can't get things working(Don't worry,I'd think tis quite intuitive)
Ya,the rest is probably useless.But I figure I'll post it anyways
HOST
/gtfo[ID]=Kicks.And it may error if you screw it up
/fin=Ends match
MENU
HOST=Use this to host a match once you set NAME.You can't host without forwarded ports
JOIN=Join after setting ADDR and NAME
SAVE=Saves profile data
NAME=Give yourself a username?
ADDR=The host's IP
EDIT=The editor
EDITOR
CTRL=Load
SPACE=Save
ENTER+SHIFT=Clear
Lclick=Flip whether there is a wall or not
Rclick=Set SpawnPoint
LOBBY
Hosts can modify a few variables here.SMX is the servermax.I made this because I was bored
Below SMX is GO.Choose a map and go(Or click cancel and duke it out on a blank field)
Anyways,then there is the giant block of buttons.You can fiddle with them,KMAX is the kilimit.Besides that,you can deactivate weapons and change stuff like how much damage they do
BATTLE
Finally...
Arrows move you
AWSD moves cursor
Q/Eswitchs weps.Yes,time to explain weapons(You're reading this?Geez...)
WEAPONS
SHOT=Low delay,and standard killing force.Probably the strongest thing in the game
BOMB=Makes a giant death field around you.Don't stop moving with it.Funny thing is,most like to start off using this...but they just kill themselves
NUKE=Aim it and fire.Many think this is a NoobCannon.Trust me,it isn't
DOME=Creates a dome,dangerous since the radius can be limited by the boundaries.You can further the limits with the cursor
WAVE=Best keep this slower than SHOT,since it is basically the shot but with wall crawling(And wall passing,if you shoot it right)

Have fun


Target platforms:



Interesting game. Really odd controls. ;]

Overall I think its a decent game which could use some better graphics.
Posted by eagly September 30, 2007 7:16 - 9.9 years ago
| [#01]

Porj!
Posted by Bryan September 30, 2007 7:53 - 9.9 years ago
| [#02]

@eagly: You know serprex. He's all about efficiency and doesn't care about graphics. He also mentioned "retro."
I like your commands, serprex, but I found the game to be slightly boring. I didn't think you'd release so soon, but I like how you did everything yourself (and even helped me).
I hate the color choosing method because it's pretty hard to control, and if your mouse slips, it messes it up and you have to go fix it again. Plus, there's really nothing to display the color besudes the screen, which I think is a little annoying.

So you broke 1MB, but got it back down. Nice job. Way to go on efficieny and speed.

Oh, right. The controls are annoying and hard to adjust to, but if you like them, then keep them.

8/10
Posted by Kilin September 30, 2007 10:33 - 9.9 years ago
| [#03]

@eagly=Sadly I did AdvDrw after this,so no effects there.Maybe I'll be able to work something that is CodeDrawn and still looks half nice
@Bryan=Yes,would appear you will not be using my RoomCode code for the lobby now,odd that I thought you'd be of finishing while I not(Thanks for the example though,had to tune it up a bit(Like using array shifts for disconnect instead of storing who has left))
I'd have to agree,the game has a pretty boring play.I didn't really get any gimmicks going,just kept it simple(I hope)
@Kilin=The colors only need to be chosen once really,since you can just save them.So no real biggy with the one time use of that little coded scroll thing.I didn't do everything myself,Porj was a great example during my day of learning

Also,for all who wish to complain about controls

S T F U

Really,I make games and give them controls that might give a little depth.I understand that you are trying to help,but when you pointed that mono had crazy controls did you ever think I wanted to try a 1key game and so adding controls would ruin the point?And here,the last thing I want to do is make it even more bland with mouse controls.Besides,using a cursor for aiming would make NUKE kill everything.As of now,it isn't a noob cannon.The rooms are small enough that you can run over and blasterfy anyone while they try to get a lock on you
Just had to get the point out there,kthx
(Talk about a BaldingChimp post,eh?)
Posted by s September 30, 2007 12:04 - 9.9 years ago
| [#04]

I can't host for some reason...I've port forwarded, and set the name.
Posted by Crane-ium September 30, 2007 15:21 - 9.9 years ago
| [#05]

=O Just over 1000 KB, just under 1 MB...
Posted by JoshDreamland September 30, 2007 17:11 - 9.9 years ago
| [#06]

Wow, close!
Fairly good, sherps
Posted by PY October 01, 2007 14:31 - 9.9 years ago
| [#07]

yeah...
Posted by Alert Games October 04, 2007 15:38 - 9.9 years ago
| [#08]

Trela doesn't have anything to say?How sad
If my block scared you,don't let it.I want to be bashed.Except I don't like having a huge list of comments,all about the same thing that I've already explained and is a foundational thing I refuse to change.If you have a way to improve the Gplay from being bland,do say
Posted by s October 04, 2007 19:29 - 9.9 years ago
| [#09]

lol, you released it already?
Posted by Jaxx October 07, 2007 7:58 - 9.9 years ago
| [#10]

To make it less bland:
- Different types of 'shots', and more weapon variation in general.
- Powerups.
- Improving the controls.
- Maybe some weapons you have to charge up. (like the nuke)
- More gamemodes than just FFADM.
- Improving the controls.
- More interactive maps. (teleporters / mines / doors?)
- Sounds.
- Improving the controls.

Despite all that has been said, this deserves 10/10 simply because of the menu background.
Posted by NoodleNog October 08, 2007 12:19 - 9.9 years ago
| [#11]

@Nude=Another game,another day
Posted by s October 09, 2007 16:40 - 9.9 years ago
| [#12]

Nice...shortening of a name?
I think 64D is corrupting your mind, serprex.
XD
Posted by Kilin October 09, 2007 21:42 - 9.9 years ago
| [#13]

Its a good game, and I like the unique controls.
Posted by Graydon October 15, 2007 17:34 - 9.8 years ago
| [#14]

Epic rating.
Posted by Grand-High Gamer October 16, 2007 14:23 - 9.8 years ago
| [#15]

(Talk about a BaldingChimp post,eh?)

You mean long winded? (I hope) =)
Posted by Balding Chimp December 14, 2007 20:44 - 9.7 years ago
| [#16]

Yes
Posted by s December 28, 2007 10:52 - 9.6 years ago
| [#17]

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