8.4 (11 votes)
    Abstract Shump
    GM 6
    January 30, 2008
Dev - DB/form (refering to updated - check code)
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Dev - make AJAX
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Kibosh is an abstract shump which doesn't allow casual firing. Instructions are in the menu

Have fun

Credits to BlackPlay for _ and the DLL, while ARYX is by Karsten Koch

There are 3 options for controls
AWSD and JIKL to move the red and the blue node and SPACE to fire
Z to choose which node moves with arrows and X to fire
Lclick to switch polarity, Rclick to fire and of course move the mouse to move

Target platforms:

25 Results
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The graphic effects are really nice, and the music and sound effects fit well. I like the gameplay mechanics, and the level design is great, it's all very dynamic and a lot of variety. This game is quite hard, but very fun =D
Posted by marbs January 30, 2008 17:47 - 9.9 years ago
| [#01]

Ah, finally, I didn't test this, I decided to wait for the full release.
It was epic xD
Fun game, got me addicted for a good 15 minutes =P
Posted by Jaxx January 30, 2008 17:47 - 9.9 years ago
| [#02]

There's just no end to the three sprite game possibilities, is there serpydo? ^_^

It's a nice game, to say the least.
Posted by JoshDreamland January 30, 2008 18:49 - 9.9 years ago
| [#03]

Good idea, video preview!
Posted by gtvg January 30, 2008 19:03 - 9.9 years ago
| [#04]

Awesome game, serprex! I enjoyed the variety of colors!
Posted by thepharaoh January 30, 2008 22:36 - 9.9 years ago
| [#05]

@marbs=I've had to come to accept that making easy games is too hard for me. Glad you liked the SFX, since I added them yesterday they seem unnatural to me
@Jaxx=Seeing how long you can stay on a project, 15minutes is great
@Josh=Shhh, you only see 2 of the sprites
@GTVG=Ya, figured I had nothing else to say
@thepharaoh=Glad you found it colorful enough, many would want more than the simple RGB
Posted by s January 30, 2008 23:26 - 9.9 years ago
| [#06]

Haha, who else would put the file size before anything else!
Hoorah, Kibosh is here... to murder me time and time again.
EDIT:Woo, that was fun, if very hard, but it was original, too. Though the music was a bit... repetitive, after a while. Maybe I didn't go far enough, but I'll definitely play again, it's moved out of my temporary downloads folder, and into my docs. woo.
Posted by PY January 31, 2008 5:48 - 9.9 years ago
| [#07]

I don't understand the gameplay and the ingame help looks on bad translated Japanese. I gave up :(
Posted by Rudy January 31, 2008 7:46 - 9.9 years ago
| [#08]

The grapichs is good the effects and music too.

But it's no game controls..
I can't understand how to play it only move...
You should make a help file or something like that.
Posted by Kanelbullen January 31, 2008 10:38 - 9.9 years ago
| [#09]

@PY=I failed with the filesize. I've finally gone over 1MB
@Rudy=Yes, I kind of screwed up the English when I wanted equal lengths
Posted by s January 31, 2008 12:10 - 9.9 years ago
| [#10]

Plus, you ran it through the vista converter (I assume), giving it an even larger filesize...
Still, 1MB in't bad
Posted by PY January 31, 2008 16:08 - 9.9 years ago
| [#11]

Very nice game Serprex.
Posted by Graydon January 31, 2008 20:17 - 9.9 years ago
| [#12]

Wow, Serprex... That was... I got addicted, I loved the colors and after a few rounds of hating you I figured out exactly what to do, its really quite simple after a few minuets of playing, I was able to get really far until I ran right into some bullets trying to exchange the orb. Nice game 8/10 fer ya.
Posted by sk8m8trix January 31, 2008 21:14 - 9.9 years ago
| [#13]

press SPACE to fire
Posted by JW February 01, 2008 2:23 - 9.9 years ago
| [#14]

omfg, I love this game =D

hai five! *hi fives*
Posted by Cesar February 01, 2008 18:01 - 9.9 years ago
| [#15]

@MrPac=*high fives*
Posted by s February 01, 2008 19:03 - 9.9 years ago
| [#16]

If you would ever explain the objective and how to play, maybe I'd be more satisfied with this.

But yeah fun game. Great grahical effects...nice arcadey music, though I'm offended at how you didn't accept mine. And I had more for you today, even. <_<

What annoys me is how much you make reference to Ikaruga, which I have never played. How could I use that as a basis for my learning?

8/10. My only complaint is you should really document controls and information better. And you won't accept 9 or 10, so here it is.
Posted by Kilin February 01, 2008 22:16 - 9.9 years ago
| [#17]

*drops down and has a seizure*
Posted by Aistarin February 02, 2008 19:31 - 9.9 years ago
| [#18]

@Kilin=The only reference I make to Ikaruga is chaining, which serves only to cause major inflation of score. If you do not know of Ikaruga, I wouldn't suggest attempting to chain. As for your music, fraid it just didn't suit as well as ARYX did
That being said, I'd suggest anyone at least watch videos of Ikaruga or play Kairgua before Kibosh, since it builds on those foundations
Posted by s February 02, 2008 19:54 - 9.9 years ago
| [#19]

@serprex: Yeh, my music wasn't retro enough to be featured in Kibosh. I think it would be a bit better with more high-tech music, though.
Posted by Kilin February 07, 2008 15:05 - 9.9 years ago
| [#20]

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