9.5 (13 votes)
    April 22, 2008
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The Power
The Power is a platform/adventure game with the focus on exploration and action,no puzzles.It has 5 different locations on one planet,many weapons,items and upgrades.There are also plenty of boss fights and 2 different endings depending if you get all items or not.The graphics style and the game overall is simplistic but still i hope you have a good time.

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Great game I love the style of the graphics, very Tron.
Posted by 4321cannonfodder April 22, 2008 17:20 - 9.7 years ago
| [#01]

I'm going to have to learn more about this Tron.Is the second time today that somebody tells me about it.Anyways,I'm glad that you liked the game,thanks for giving it a try.
Posted by Alexitron April 22, 2008 17:48 - 9.7 years ago
| [#02]

Ug, such a good game with such crude methods at times. You could do a couple nice things, like making message boxes have a quick sleep(99) instead and then using keyboard_wait()
You've got game design ideas that could go places, if only you'd use GML(Trust me, GML is easy. You know it, you're just not using it. Every DnD box thing is a single line of code. Easier though, because you just type it in. Instead of clicking to the control tab and using the variable set action by typing in the variable name and then what you want to set it to, you just go variable=423. Please, once you're out of DnD you'll start playing around with stuff and be laughing at DnD in no time. A couple loops and this thing could get that last umph that makes a good game a great game)
Oh well, at least the style of graphics allows some of the crude styles to not be as noticeable
Posted by s April 22, 2008 21:02 - 9.7 years ago
| [#03]

I truly appreciate your comments serprex because you are sincere.
Seems like making the game sleep to display some messages isn't the best choice.I will try to get that fixed, I know i can do better,that was just the easiest way and at the moment i just want to make my games with as less frustration as possible.
I guess you are right about GML,others have told me about it many times but I insist in D&D because thats why i use Game Maker to make my games,because i don't need to code to make my games happen.I know that D&D is limited,but i believe that limitations forces creativity.

I'm going to work on those messages,please keep the feedback coming.
Posted by Alexitron April 22, 2008 22:19 - 9.7 years ago
| [#04]

OK serprex,you won.I wrote my first line of code ever:


It works,but,can I make it so it only responds to the space key and not just any key?That will be even better.
Thanks for your help,your name will be added to the credits.And keep the feedback coming.
Posted by Alexitron April 22, 2008 23:17 - 9.7 years ago
| [#05]

Holy ship... Holy motherducking ship... Graphics, sound effects, game play. Everything is close to perfect. Some little bugs here and there, i.e. Second boss' "humping" sound keeps looping when you die, but nothing serious. I just can't stop playing this. (I actually have a job and have to do a lot today, but I'm still playing this :D) Rating comes when I have had enough of this!


EDIT: Okay, finished! It was really great game. Althought there should be final boss. After those knights. It was a little lame ending because I was waiting for something real tough. Those knights were tough at first, but when you get the idea, you can kill them easily. Bosses were great and creative and items were too. As you said, add some music, and add tough final boss. Then you have a masterpiece.

Contact me with a PM if you want some music composed just for this game :)
Posted by stampede April 23, 2008 5:50 - 9.7 years ago
| [#06]

stampede i appreciate your comment.WOW you actually finished the game already.Thanks for pointing out that looping sound,i will take care of it.I'm going to think about that final boss.And just so you know,there are 2 different endings depending if you get all items or not.About that music,we need to talk.
Thanks a lot for trying my game,your name will be added to the credits.
Posted by Alexitron April 23, 2008 7:31 - 9.7 years ago
| [#07]

Ah, I got all the items, so I have to test that other one too :D Also, you might want to hide some of the items (health and ammo packs) a bit better. Like in Metroids, some walls which you can walk through or alike. So there's a little more challenge when trying to get the 100% ending!
Posted by stampede April 23, 2008 7:35 - 9.7 years ago
| [#08]

I'm going to keep a "To Do" list on the games description so you can all see what i'm working on and what is solved and what not.Thanks again to everyone for your great feedback.
Posted by Alexitron April 23, 2008 7:59 - 9.7 years ago
| [#09]

Oh, and for controls, you should just move them two keys to the left. Z, X, C, V. Those are easier to find when not looking at keyboard. And Z+X combination is more common in games so it's more logical. And menu would be nice if it were keyboard controlled (up, down, enter/space), but it works as it is too.
Posted by stampede April 23, 2008 8:04 - 9.7 years ago
| [#10]

Z,X,C,V sounds better,lets hear from some more people.But i think thats the best way.The menu will stay like that but thanks for the suggestion.
Posted by Alexitron April 23, 2008 8:24 - 9.7 years ago
| [#11]

stampede?when you say that the second boss humping sound keeps looping when you die you mean the walking sound?That should keep looping because he just keeps doing hes pattern even if you die.If it was when
the boss dies then i fixed it.
Posted by Alexitron April 23, 2008 9:08 - 9.7 years ago
| [#12]

But after I die and select checkpoint, and when boss comes to screen again, there are two walking sounds on top of each other.
Posted by stampede April 23, 2008 9:10 - 9.7 years ago
| [#13]

Oh,Ok,i got you now.I'll fix that.Thanks again.
Posted by Alexitron April 23, 2008 9:19 - 9.7 years ago
| [#14]

You could do while(!keyboard_check(vk_space)){keyboard_wait()}
As for the ZXCV, while I prefer it, some do not use a standard QWERTY(QWERTZ AZERTY)
Posted by s April 23, 2008 15:53 - 9.7 years ago
| [#15]

I got stuck... I got to the sword guy without killing the giant frog thing and I can only make it to the double teaming sword guys. Plus I can't go back for more energy or missiles.
Posted by Zac1790 April 23, 2008 17:06 - 9.7 years ago
| [#16]

You are not stuck,that is supposed to be like that,you got to make it through the sword guys before you can go to the giant frog.And,no,once you go down there you can't go back for more energy or missiles.Bot if you have at least 160 energy and like 20 or so missiles you should be able to beat those sword guys.Maybe i should make it so you can return.....hmmmm.
Posted by Alexitron April 23, 2008 21:04 - 9.7 years ago
| [#17]

Oh OK, so it's just my skillz that be lackin.
I have 50 missiles and at least that much health XD
Posted by Zac1790 April 23, 2008 21:17 - 9.7 years ago
| [#18]

Dude,with 50 missiles you should be able to devastate those poor sword guys,they can only take 4 direct missile hits.Maybe you are like me,that you rather play with a controller.Ever heard of Joy to Key?
Posted by Alexitron April 23, 2008 21:20 - 9.7 years ago
| [#19]

Well I would use that if I had a joystick... But um yeah, this is a great game. I love platform exploration and you really put plenty of those things where you see them but know you can't get them just yet so you have to return later yada yada. I got past the swords and the frog(a boss most will find quite interesting - last time I checked Mehrunes Dagon in Oblivion couldn't throwup worms). I did, on the other hand, find a glitch. If you, immediately after the 'friendly' boss says "Is that you mini-Stranger?", fire the grappling hook into the ceiling the message will be repeated x amount of times and there will be x + 1 of the boss.
Posted by Zac1790 April 23, 2008 21:58 - 9.7 years ago
| [#20]

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