Information

Author:
    Excalibur333
Rating:
    8.4 (8 votes)
Type:
    Example
Language:
    GM 6
Reviews:
    None
Submitted:
    May 10, 2008
Dev - DB/form (refering to updated - check code)
Download:
    DOWNLOAD (719)
Dev - make AJAX
Screenshots (1)
Dev - Also, on form submission, use GD to resize the image as a new thumbnail file
Dev - In the submission form, you can now upload a banner image
Easy Platform Example
Are you lazy when it comes to animating? Me to, this is just a small example that shows you how to have a fully animated player without ever animating. Just change the sprites for the different body parts and the computer animates your character for you.

Actions: Jump, Walk, Run, Stand.

The file is a GMK so you must have the Pro version of Gamemaker 7 to open it.


Target platforms:



This is actually pretty awesome, good job 8/10.
Posted by Roy May 10, 2008 9:36 - 9.3 years ago
| [#01]

I like the way he walks! =D
Posted by edmunn May 10, 2008 9:55 - 9.3 years ago
| [#02]

I liked the way it turned out. It makes it easy to build lots of differen't characters without having to reanimate them.
Posted by Excalibur333 May 10, 2008 10:03 - 9.3 years ago
| [#03]

Now, program knee and elbow joints. Then this would be useful. 7/10
Posted by Juju May 10, 2008 10:21 - 9.3 years ago
| [#04]

Funny XD. I was thinking about doing that but I don't know if I have time...
Posted by Excalibur333 May 10, 2008 10:28 - 9.3 years ago
| [#05]

First of all, you may prefer to upload directly as GMK
Well structured and it isn't just another particle example. This could help some of those highly animated games that get themselves real bloated. Good job, have a lollipop
Posted by s May 10, 2008 10:53 - 9.3 years ago
| [#06]

Nice example man!
One glitch though - you cant jump when you run left, but that’s okay cause your example serves another purpose ;)
Posted by no0b May 10, 2008 13:02 - 9.3 years ago
| [#07]

Hmm, thats wierd. It works fine for me. I can jump while running or walking in bolth directions. I'll mess around a little more and see if I can find that glitch.
Anyway, thanks everyone for the comments.
Posted by Excalibur333 May 10, 2008 13:26 - 9.3 years ago
| [#08]

Wow, I needed something like this, nice job!

10
Posted by Nighthawk May 10, 2008 16:17 - 9.3 years ago
| [#09]

Thanks I hope you find if useful.
Posted by Excalibur333 May 10, 2008 16:51 - 9.3 years ago
| [#10]

I always wanted to programme something similar, I could never be bothered. It looks good but being a small-spriter I should stick to the good old way.
Posted by Mat May 11, 2008 13:42 - 9.3 years ago
| [#11]

Schweet!
Posted by Dragonos May 11, 2008 17:46 - 9.3 years ago
| [#12]

Pretty cool. 8/10

For those people who are for joint animations, I've started a project here.
Posted by Mush May 11, 2008 22:25 - 9.3 years ago
| [#13]

should use some knee neck and elbow movements too, but it is good.
8/10 for two (kind of) examples in one.
Posted by Moikle May 12, 2008 14:46 - 9.3 years ago
| [#14]

I like it. Simple . but still pretty complex. (hand motion and whatnot)
7/10
Good Job!
Posted by svf May 12, 2008 22:33 - 9.3 years ago
| [#15]

It would be better with joints between the legs and knees as well as between the upper and lower arms. 7/10.
Posted by Glen May 14, 2008 19:09 - 9.3 years ago
| [#16]

Recent Activity
 
Active Users (0)