8.9 (9 votes)
    June 03, 2009
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You Can't Possibly Expect Me To Do That
You Can't Possibly Expect Me To Do That (YCPEMTDT) is a puzzle/platformer game with a sadistic twist: Killing yourself can help. This isn't a Karoshi clone, though. Because in the land of platformer games, dead bodies go through walls. So, by launching your body through walls, you can get to new places! Features 18 levels, and sound. Enjoy!

Target platforms:

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Unique idea and fun game play. Level design was good. Kept me playing for a while :)
Posted by marbs June 03, 2009 20:36 - 8.2 years ago
| [#01]

This is probably my favorite 2d platformer. Ever.
Posted by Acid June 03, 2009 21:54 - 8.2 years ago
| [#02]

Creative level design.
I love the irony in this game.
Posted by Mush June 03, 2009 22:14 - 8.2 years ago
| [#03]

Really. Fucking. Addictive.
Posted by DSG June 03, 2009 23:21 - 8.2 years ago
| [#04]

Nice little game. I played it for a little while. But here are some things I really should point out.
1) Your movement physics are seriously bugged. When recovering from a heal, holding the key opposite of the way you're flying stops you instead of sending you that way or doing nothing at all.
2) When you touch a block from the bottom, your double jump is refunded. Easy way to prevent that is to check the directional speed upon collision.

Other than that, fun. I'll withhold my rating for a while.
Posted by Kilin June 04, 2009 0:22 - 8.2 years ago
| [#05]

Oh, how I abused that double jump bug! :D
Posted by marbs June 04, 2009 5:34 - 8.2 years ago
| [#06]

Pretty good stuff. I enjoyed what I played.
Posted by moshboy June 04, 2009 6:01 - 8.2 years ago
| [#07]

I found a simple way to fix that bug. The game gives you your double-jump back whenever you touch a wall, thus resulting in massive bugs. I'll update it with a new version that fixes that, as I have a simple solution. Thanks for your comments!
Posted by Cosine June 04, 2009 10:22 - 8.2 years ago
| [#08]

Updated! No double-jump bug. :D
Posted by Cosine June 04, 2009 10:27 - 8.2 years ago
| [#09]

I really want to play this game, but I get constant errors.
Something about missing sound files, when you jump or collide with spikes.
Intro tune works fine though, so you may have accidentally broke something when you fixed the double jump bug.
Posted by RetroVortex June 04, 2009 12:52 - 8.2 years ago
| [#10]

Whoops, forgot to put the sounds in the new zip file! Fixing right away...
Posted by Cosine June 04, 2009 13:09 - 8.2 years ago
| [#11]

There, now all of the sounds should be in the zip.
Posted by Cosine June 04, 2009 13:14 - 8.2 years ago
| [#12]

Its a nice game, but there is a bug I encountered on the last platformer level: after a few attempts the right fuzzy thing got stuck in a wall and disappeared, therefore allowing me to beat the level easier than I should have.
Also you can move during the star part, and can accidentally kill yourself. Maybe disabling the controls until the star is gone may help accidental deaths.

I'm going to give this game a 7 because it is a bit too short for a game of its type and I'm not a fan of the platformer part (part c),not because its bad, but because I'm not a huge fan of games like "N+" and "I wanna be the guy". This game is definately worth checking out just for part B. I loved it alot! The concept is unique, and it required me to think quite hard to solve the puzzle.

I think that adding alot more levels, a few more obstacles, and possibly a level editor, will make this game great, as it has a good concept, and a very stable engine, (bar that one small bug I found. :D)
Posted by RetroVortex June 04, 2009 14:07 - 8.2 years ago
| [#13]

Thanks! The only reason I didn't make more levels was due to a shortage of level ideas. This was (unfortunately) a concept that had limited versatility, although I'm sure that with enough time, I could make more levels.I thought about making a level editor, but never got around to it, and I'm horrible at making level editors. :P
Posted by Cosine June 04, 2009 15:12 - 8.2 years ago
| [#14]

There are a few people on here who might show you how to make a good level editor, ask around!
I'd offer to help you myself, but I'm quite useless at GM.
Posted by RetroVortex June 04, 2009 15:27 - 8.2 years ago
| [#15]

Is that ogmo? :S

Pretty inventive. 8/10
Posted by Rez June 04, 2009 17:42 - 8.2 years ago
| [#16]

Monochrome Ogmo. XD

Actually, the concept of this game originated in about 2006. I was working on a Jumper clone with somebody, when a glitch came along, where your dead body could collect diamonds. This then turned into a new concept of white diamonds, which would turn your dead body into a player. This game actually had smooth movement though, and it was much harder to aim your body toward the diamonds. 3 years later, I made this.
Posted by Cosine June 04, 2009 17:47 - 8.2 years ago
| [#17]

This has been the best case if irony I have ever seen in any piece of work.

I don't like monochromatic games; they're so hard on the eyes. However, the concept makes up for this.
Posted by KNZone2 June 04, 2009 20:08 - 8.2 years ago
| [#18]

I'd like the respawn time to be faster.
Posted by noshenim June 04, 2009 20:29 - 8.2 years ago
| [#19]

Time for my rating. The levels are nice and puzzle-like, but you didn't explain what some of the things did. Example, the blocks with a huge X on them. One of the levels (forgot which one) had one set of spikes, one healing blob, the goal encased in X blocks, and one double jump refund.
That was probably the only level I never found a solution to.

There's a lot more that the game could use, particularly more original content. The arcade-ish sounds were alright, but somewhat annoying. The character animations were really odd while jumping in a direction, but the monochrome graphics were easy on the eyes.

I'll give the game an 8. Not bad for a puzzle platformer.
Posted by Kilin June 04, 2009 23:46 - 8.2 years ago
| [#20]

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