7.4 (7 votes)
    October 30, 2010
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Zombiween 2010
This is a mostly complete engine for the game but I will upload a different version with a lot of extra content at a later date... If I remember. :P

Controls are in the screenshot links. Have fun.

EDIT: To everyone saying it's too hard/you run out of ammo: Pick up the candy you get from killing zombies and if you run through zombies in ghost mode they drop infinite amounts of candy.

Target platforms:

C'mon guys, tell me what you think. :'(
Posted by Acid October 30, 2010 11:15 - 7.1 years ago
| [#01]

Ammo runs out way too quickly :(, couldn't kill anything.
Posted by StevenOBrien October 30, 2010 11:36 - 7.1 years ago
| [#02]

You kill enemies and use the candy they drop to kill more. >_>
If you run out of ammo, run though the zombies in ghost mode and you'll scare some candy out of them.
Posted by Acid October 30, 2010 11:46 - 7.1 years ago
| [#03]

i thought it was agreed there would be no zombie shooters

anyway, interesting concept, but its a little hard when you are so inaccurate.
Posted by Moikle October 30, 2010 13:05 - 7.1 years ago
| [#04]

Don't shoot from so far away.
Posted by Acid October 30, 2010 13:30 - 7.1 years ago
| [#05]

You just reminded me that I forgot to download WinRAR.

Heh, when I first saw this was a zombie shooter, I nearly put it down, but this was kind of fun.

The graphics and effects looked great. The gameplay was interesting and unique. The accuracy bit added a challenge to it. There was only one problem. The ghost mode was a bit overpowered.

Here's Why (Show)

If this were something you'd keep working on (which obviously it's not), I'd suggest having either a timer for ghost form, a cooldown, or both. And you can't regenerate in ghost form. Not being able to pick up candy was good though.

Other than that, there were some extra bits that I appreciated. For one, they couldn't stack on each other. For another, your health regenerated (though overpowered with ghost form). It kept me occupied for a good amount of time.

Fun game. Great for such a short time period. I think zombie shooters are terrible, but this was amusing. 9/10
Posted by Kilin October 31, 2010 3:34 - 7.1 years ago
| [#06]

kinda interesting, but its hard to control in ghost mode, and even harder to try to get all the candy before it disappears. :/

the sprites were pretty cool though.

Posted by Alert Games October 31, 2010 4:47 - 7.1 years ago
| [#07]

I'm actually going to flesh this game out and re-release it next year as Zombiween 2011.

Also, Kilin, I'm going to keep it that way because I'm going to add in bosses and stronger enemies that it would be almost impossible to do without. :)

I'm going to make this game harder because it's too easy for me right now.
Posted by Acid October 31, 2010 14:51 - 7.1 years ago
| [#08]

I got to wave 6 and stopped because it was getting old pretty fast. I got a score of 235050. Good sprites but few, but it's silly to ask for more of a game that was rushed for a compo. The gameplay was repetitive as all I had to do was make a circle, but none the less it kept me on my toes and you were able to keep the action continuously flowing, so much to the point that I didn't have a chance to move my crossed legs. Now I have one leg asleep, CURSES!
8/10 for what it is.
Posted by Ferret November 02, 2010 0:59 - 7.1 years ago
| [#09]

Never cared much for this kind of game, and the ammo thing...
Posted by Scott_AW November 02, 2010 16:53 - 7.1 years ago
| [#10]

Thanks for the input. I feel like Ferret is the only one who got how I intended it to be played. But that is more of a fault on my part for not making it simplistic enough, I guess?
Posted by Acid November 03, 2010 22:41 - 7.1 years ago
| [#11]

It was good, but needs more ammo. I ran out and only killed one guy. Plus power-ups are a must, and new types of enemies over time.. o.O
Posted by svf December 01, 2010 23:13 - 7 years ago
| [#12]

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