7.0 (3 votes)
    Arcade Runner
    GM 8
    May 01, 2014
Dev - DB/form (refering to updated - check code)
    DOWNLOAD (551)
Dev - make AJAX
Screenshots (1)
Dev - Also, on form submission, use GD to resize the image as a new thumbnail file
Dev - In the submission form, you can now upload a banner image
Rings of Fire!

Small HTML5 game made with the Game Closure development kit.



-Swipe up to jump -Swipe down to fall faster -Swipe left and right to move left/right -Swipe up diagonally to jump forward or backward


All artwork in this game (except the fire in the title) is Copyright © 2014 George Luna.
Music is by Ozzed @
Code is licensed under the Mozilla Public License 2.0:

Target platforms:

This was very hard to play on my PC. Probably because it was meant for a phone or something but i wasn't very impressed... sorry. since i cant give you an accurate rating I'll just not vote GL
Posted by Jeremiahtaylor777 May 06, 2014 0:50 - 3.3 years ago
| [#01]

The swipe gestures are intended to be used on a phone instead of a mouse :D
Posted by Aistarin May 06, 2014 3:17 - 3.3 years ago
| [#02]

heh, I have just been watching the ring of fire climbing comp

feel free to mark this as irrelephant
Posted by Moikle May 07, 2014 12:54 - 3.3 years ago
| [#03]

very good game! although at first I was difficult
Posted by oso zombie May 11, 2014 19:13 - 3.3 years ago
| [#04]

although at first I was difficult

So deep.
Posted by StevenOBrien May 11, 2014 19:27 - 3.3 years ago
| [#05]

We must go deeper.
Posted by Aistarin May 11, 2014 23:34 - 3.3 years ago
| [#06]

I was very anxious to play this game because I liked the banner so much. I was expecting a little more but the graphics are kind of interesting... they do fit well together. The music is fun and like the idea of the swap to jump (even though I played using the mouse).

I was only disappointed with the movement and specially the collision detection, as it feels just weird.

By curiosity, Why the name of game?
Posted by GTaveira May 13, 2014 22:49 - 3.3 years ago
| [#07]

Heh, yeah I'll be fixing the collision detection when I get the devkit up and running on my new PC soon. This was an exercise with the aforementioned devkit to see what I could learn and come up with in a week, so it's not exactly as polished as it could be. Glad you liked the banner though, care telling me what you like about it? :)

As for the name it's a parody of Chariots of Fire, referring to the distinct rings on the character's tail.
Posted by Aistarin May 14, 2014 4:21 - 3.3 years ago
| [#08]

Cool! I didn't really get the reference!

As for the banner, I don't really know exactly what caught my attention. I think it just really stands out from the other banners.
Posted by GTaveira May 14, 2014 17:33 - 3.3 years ago
| [#09]

I agree with others. However, with a bit practice I was able to play it. Perhaps, some highlighted area's for mouse gesture equivalents. Also, in the future I suggest that when using HTML5 consider multiple platforms into your development scheme. Even-though, many small devices use touch as an interface it's not the only interface and should NOT be considered the only standard to use.

Aside from these small issues the game wasn't bad considering the concept. After overcoming the 'hurtle' of gestures in order to play it. I didn't mind it. It reminded me a bit of Track and Field from konami.
Posted by mrpete August 31, 2014 17:52 - 3 years ago
| [#10]

Where are the rings of fire

The title of this game is falsely advertising the existence of rings of fire
Posted by Kunedon August 31, 2014 18:24 - 3 years ago
| [#11]

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