Information

Author:
    marbs
Rating:
    8.9 (11 votes)
Type:
    Example
Language:
    GM 6
Reviews:
    None
Submitted:
    April 30, 2006
Dev - DB/form (refering to updated - check code)
Download:
    DOWNLOAD (750)
Dev - make AJAX
Screenshots (1)
Dev - Also, on form submission, use GD to resize the image as a new thumbnail file
Dev - In the submission form, you can now upload a banner image
orbiting example
This is quite an easy to understand example. It shows how to have abjects orbit other objetcs using real life physics (kinda). In this example there a 3 different suns each with different strength gravity, and you can create a comet and see how they orbit the suns. I was gonna make this into some sort of game, but couldn't be bothered =P.

Thats all. Please download and tell me what you think of it :)


Target platforms:



I messed with this a lot =P
Posted by twisterghost April 30, 2006 9:53 - 11.3 years ago
| [#01]

Nope. Its Sam. Why did you think I'm Eric? *confuzed*
Posted by marbs April 30, 2006 10:59 - 11.3 years ago
| [#02]

Orbital Mechanics for Dummies
It wasn't the most useful tutorial, since I know stuff like that already ,but it was neat for a while. From a "Lets pretend I didn't know this"point of view, I found it could be very useful to someone in need of it.
Posted by johngrenous May 01, 2006 12:22 - 11.3 years ago
| [#03]

Yeah, its quite basic, but I though I'd post in anyway incase it helped someone out.
Posted by marbs May 01, 2006 15:29 - 11.3 years ago
| [#04]

I get a bunch of unknown action d&d things when I open it up. I'm using 6.1r, so i don't know, but maybe you used a non-standard lib for some of the d&d things?
Posted by DesertFox May 09, 2006 13:04 - 11.3 years ago
| [#05]

Thats strange. I don't use a non-standard lib, and I did it all using the code things. Try downloading it again, and if it doesn't work I can upload it again for you =)
Posted by marbs May 10, 2006 4:55 - 11.3 years ago
| [#06]

Thats Sweet
Posted by Az May 13, 2006 8:24 - 11.3 years ago
| [#07]

orbiting is easy. u just say move to position point_distance(x,y,gravity.x,gravity.y) at a speed <b>relative</b> to about .5
Posted by DSG June 08, 2006 18:41 - 11.2 years ago
| [#08]

Yeah, it is fairly basic, but when I was new to GM this would have helped me a lot.
Posted by marbs July 07, 2006 7:05 - 11.1 years ago
| [#09]

Yeah
Posted by Az August 26, 2006 7:51 - 11 years ago
| [#10]

Perfect...
Posted by Amarin September 16, 2006 17:08 - 10.9 years ago
| [#11]

-It was fun to see al the comets moving around and crashing into the spheres
9/10
Posted by DeadlyGuy77 November 06, 2006 13:57 - 10.8 years ago
| [#12]

Pretty cool and realistic 10/10 for almost perfect phyisics
Posted by Mat December 30, 2006 9:33 - 10.6 years ago
| [#13]

wow this is pretty amazing!
Posted by Sleepysock January 17, 2007 17:04 - 10.6 years ago
| [#14]

Thanks. Soon I'll be releasing a much better physics example - a GMphysics example =D
Posted by marbs February 05, 2007 14:45 - 10.5 years ago
| [#15]

This is awsome. Pretty Realistic. Nice job fellow catcopter lol. 10/10
Posted by Cpsgames February 23, 2008 18:37 - 9.5 years ago
| [#16]

I used to love using this =]
Posted by frenchcon1 June 11, 2008 12:47 - 9.2 years ago
| [#17]

Nice!
Posted by phillip August 22, 2008 11:27 - 9 years ago
| [#18]

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