Information

Author:
    DesertFox
Rating:
    9.2 (21 votes)
Type:
    Game
Genre:
    Adventure Platformer
Language:
    GM
Reviews:
    None
Submitted:
    April 29, 2006
Dev - DB/form (refering to updated - check code)
Download:
    DOWNLOAD (1292)
Dev - make AJAX
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Pixelworld
I've seen a few "Tiny" platformers, tiniest this, and tiniest that. The thing it, the people make them small, but not complex; hence, the full-feature miniaturized adventure platformer, Pixelworld.

Your goal: Escape. How? Find the exit, though you will need to gather all 4 powerups (run, swim, high-jump, and fly) to do it.

This game features acceleration movement, moving platforms, spring blocks, spring platforms, reverse-gravity blocks, swimming, motions trails (find the unlock), mirrored levels (find it in a special room), and a nice checkpoint system.

Gameplay is non-linear, feel free to roam the little world of about 20 rooms; it will last you a little while.

Best of all, it is opensource! Feel free to learn, or use. Just give a little in return and point people this way.


Target platforms:



33 Results
1 2 Next

Nice work, frustrating though.
Posted by Kaz April 29, 2006 15:00 - 11.3 years ago
| [#01]

I loved it, very well made.
Blue blocks get quite irritating at times though,
Posted by InTheDark April 29, 2006 20:35 - 11.3 years ago
| [#02]

That is their purpose. :)
Posted by DesertFox April 29, 2006 22:22 - 11.3 years ago
| [#03]

very cool
Posted by Rez April 29, 2006 22:24 - 11.3 years ago
| [#04]

@_@ frustrating!!
Posted by DSG April 30, 2006 1:39 - 11.3 years ago
| [#05]

Damn, that was hard. I didn't get very far because of that. XD But really addicting game you've got going here DesertFox.
Posted by melee-master April 30, 2006 1:53 - 11.3 years ago
| [#06]

That was actually... fun. Crazy. I got stuck (literally) in the "columns" room. The diagonal blue blocks made me got stuck in an infinite bouncing loop. No controls cousd get me out. Here's a though. Each time the player bounces off a blue pixel, have the pixel shift slightly towards red. Have it fade back over time. That would at least make the infinite loops non-infinite.
Posted by Xemrel April 30, 2006 12:28 - 11.3 years ago
| [#07]

Actually, hold the run button and a direction. That will get you out. I know what you mean.
Posted by DesertFox April 30, 2006 15:08 - 11.3 years ago
| [#08]

I actually found this really fun, not what I expected.
Posted by johngrenous May 01, 2006 12:11 - 11.3 years ago
| [#09]

Well that was the best platformer i seen for a while. And with a while i mean a loooooong while.

Gameplay 10/10
Graphics 8/10
Sounds 0/10
Total 9/10 (Fantastic!)
Posted by revert May 05, 2006 11:29 - 11.3 years ago
| [#10]

wow nice. be-a-utiful
Posted by misoka May 11, 2006 9:49 - 11.3 years ago
| [#11]

Ah forgot to vote.
Posted by misoka May 11, 2006 9:49 - 11.3 years ago
| [#12]

You realise though tat where the name SHOULD be high-jump it says high-hump, right?
Posted by Aura_of_End May 28, 2006 18:46 - 11.2 years ago
| [#13]

I finally made it JUST 2 minutes ago! Finally! 10/10
Posted by Aura_of_End May 28, 2006 19:31 - 11.2 years ago
| [#14]

Where does it say that?
Posted by DesertFox May 28, 2006 21:21 - 11.2 years ago
| [#15]

One of the best GM platformers ive seen! A little bit short but I still give it 10/10
Posted by contrendo June 15, 2006 16:08 - 11.2 years ago
| [#16]

Very good, though a bit irritating. I meant to give it a 9/10 but accidentally gave 10/10. Well, now this is the top rated game in 64D.
Posted by raketooy July 06, 2006 15:12 - 11.1 years ago
| [#17]

cool.
10/10
Posted by noshenim July 06, 2006 16:23 - 11.1 years ago
| [#18]

good it is irritating tho
Posted by Darktech August 24, 2006 18:13 - 11 years ago
| [#19]

ooooooh, they trail, i dont know if they should hav a trail but kool anyways
Posted by DarkSoulcalibur January 06, 2007 22:12 - 10.6 years ago
| [#20]

33 Results
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