Posted on April 25, 2007 at 6:45 PM
This is a simple heath bar example that I whipped up in an hour. Its based off the health bar in Metal Gear Solid 3, where if a character is seriously injured, a red area would appear on the health bar, in which the health cannot heal past that red area. The only way to get rid of the red area is to pick up a first-aid kit (where as they only treat the injury, not heal it).
Today in serious games, if a character is injured, regardless if they either get shot, break a leg, or get cut, a simple vial of potion or first-aid kit would heal the wound immediately. This isn't the case in this. A first-aid kit only treats and stabilizes an injury, but doesn't recover any health, strength or energy. Instead, the player needs to wait to recover all of his or her health or drink a healing potion for faster recovery.
Click on the crossbones to simulate a less serious injury, such as drowning or being punched.
Click on the gun and knife to simulate a more serious injury that can't be healed through normal means, such as breaking a bone or getting shot.
Click on the bottle to quickly replenish the health bar.
Click on the first-aid kit to recover from any injuries sustained.
These actions can be triggered through the 1-4 number buttons.
No credit needed, since this is too simple.
LAR Games took the liberty of making a GML version of my example. Both the DnD version and the GML version are in the ZIP file. Yay!
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