Rings of Fire!

by Aistarin


Posted on May 01, 2014 at 5:23 AM



RINGS OF FIRE

Small HTML5 game made with the Game Closure development kit. http://www.gameclosure.com/
PLAYABLE HERE: http://www.64digits.com/~crescent/RingsofFire/
CONTROLS

-Swipe up to jump -Swipe down to fall faster -Swipe left and right to move left/right -Swipe up diagonally to jump forward or backward

CREDITS

All artwork in this game (except the fire in the title) is Copyright © 2014 George Luna.
Music is by Ozzed @ http://ozzed.net/music/.
Code is licensed under the Mozilla Public License 2.0: http://www.mozilla.org/MPL/2.0/



Jeremiahtaylor777 commented May 06, 2014 at 4:50 AM
This was very hard to play on my PC. Probably because it was meant for a phone or something but i wasn't very impressed... sorry. since i cant give you an accurate rating I'll just not vote GL
Aistarin commented May 06, 2014 at 7:17 AM
The swipe gestures are intended to be used on a phone instead of a mouse :D
Moikle commented May 07, 2014 at 4:54 PM
heh, I have just been watching the ring of fire climbing comp

feel free to mark this as irrelephant
oso zombie commented May 11, 2014 at 11:13 PM
very good game! although at first I was difficult
StevenOBrien commented May 11, 2014 at 11:27 PM
although at first I was difficult
Quote
So deep.
Aistarin commented May 12, 2014 at 3:34 AM
We must go deeper.
GTaveira commented May 14, 2014 at 2:49 AM
I was very anxious to play this game because I liked the banner so much. I was expecting a little more but the graphics are kind of interesting... they do fit well together. The music is fun and like the idea of the swap to jump (even though I played using the mouse).

I was only disappointed with the movement and specially the collision detection, as it feels just weird.

By curiosity, Why the name of game?
Aistarin commented May 14, 2014 at 8:21 AM
Heh, yeah I'll be fixing the collision detection when I get the devkit up and running on my new PC soon. This was an exercise with the aforementioned devkit to see what I could learn and come up with in a week, so it's not exactly as polished as it could be. Glad you liked the banner though, care telling me what you like about it? :)

As for the name it's a parody of Chariots of Fire, referring to the distinct rings on the character's tail.
GTaveira commented May 14, 2014 at 9:33 PM
Cool! I didn't really get the reference!

As for the banner, I don't really know exactly what caught my attention. I think it just really stands out from the other banners.
mrpete commented August 31, 2014 at 9:52 PM
I agree with others. However, with a bit practice I was able to play it. Perhaps, some highlighted area's for mouse gesture equivalents. Also, in the future I suggest that when using HTML5 consider multiple platforms into your development scheme. Even-though, many small devices use touch as an interface it's not the only interface and should NOT be considered the only standard to use.

Aside from these small issues the game wasn't bad considering the concept. After overcoming the 'hurtle' of gestures in order to play it. I didn't mind it. It reminded me a bit of Track and Field from konami.
Kunedon commented August 31, 2014 at 10:24 PM
Where are the rings of fire

The title of this game is falsely advertising the existence of rings of fire