Specular Mapping

by Bryan


Posted on January 21, 2007 at 3:41 AM



I've made some thingy's in gamemaker, and I've decided to show them to you =O.

It has :
-Specular mapping (Different materials)
-Light blooms
-Some kind of vsync thing.

The code is extremly messy, but it works . I've commented it.. So you can probably figure how it works...

Enjoy



Mewgull commented January 21, 2007 at 5:02 AM
This is good, everything looks good, I can't find anything wrong with it ^_^
10
Obelisk commented January 21, 2007 at 5:06 AM
Amazing!
Kaz commented January 21, 2007 at 5:34 AM
Sexy.
SquareWheel commented January 21, 2007 at 6:04 AM
No complaints here.
DFortun81 commented January 21, 2007 at 6:30 AM
It looks really nice. 10/10
melee-master commented January 21, 2007 at 8:04 AM
That was pretty sweet man.
Grand-High Gamer commented January 21, 2007 at 10:11 AM
Nice.
Bryan commented January 21, 2007 at 10:22 AM
^_^
biggoron commented January 21, 2007 at 11:27 AM
<Insert random adjective here>
10/10
Bryan commented January 21, 2007 at 11:31 AM
Thanks ^_^
Tr00jg commented January 21, 2007 at 12:28 PM
Holy crabbie patties, that looks awesome! If only I can find a way to implement it into a game.
Juju commented January 21, 2007 at 1:29 PM
Damn it, you got there before me.
Bryan commented January 21, 2007 at 1:59 PM
Yeah.. it isn't really usefull... =/ But it's pretty anways =)
JID commented January 21, 2007 at 2:15 PM
Wow,some of those bloom effects are great for a horror game!
10/10.
Bryan commented January 21, 2007 at 2:42 PM
Thankyou.
Anyone else comments?
OL commented January 21, 2007 at 3:08 PM
Very pretty Bryan
Bryan commented January 21, 2007 at 3:21 PM
^_^
E-Magination commented January 21, 2007 at 3:44 PM
Should be awesome, my gfx card shows only black...
Bryan commented January 21, 2007 at 4:08 PM
=/ it probably doens't support some blendmodes.
If you don't have enough Vram, gamemaker would error.
Amarin commented January 21, 2007 at 4:53 PM
Smexy screenies, but I can't download .gm6 files unzipped.
Bryan commented January 21, 2007 at 4:55 PM
O rly?
Bryan commented January 21, 2007 at 4:57 PM
well here you go
http://www.64digits.com/download.php?name=SpecMap_Bloom.zip&id=14115
Joseph commented January 21, 2007 at 6:00 PM
very impressive. glad to see you finally released this.
Bryan commented January 21, 2007 at 6:01 PM
Hah yeah ^_^
Game_Genius commented January 21, 2007 at 7:04 PM
Awsome work man!, Is it ok if I use it in my game?
Bryan commented January 21, 2007 at 7:25 PM
Sure. But be carefull, it eats vram and speed.
Juju commented January 21, 2007 at 9:30 PM
Now add bump mapping. And GI =P
Bryan commented January 21, 2007 at 11:10 PM
Haha yeah =o
gtvg commented January 21, 2007 at 11:24 PM
*jaw drops*
10/10
Scott_AW commented January 21, 2007 at 11:58 PM
Thats pretty damn good, you get a 10.
Bryan commented January 22, 2007 at 12:54 PM
=] Thanks, Anyone else got an idea for something pretty?
smaksak commented January 22, 2007 at 6:36 PM
Now if that was 3D >_>
Requiem commented January 22, 2007 at 7:11 PM
Yeah, shame GM doesn't like surfaces mixed with 3D.
Anyway, it's damn sexy and all, but, you know, not exacly USEFUL for anything productive, y'know?
Oh, that, and for some reason part of the glow occasionally gets 'stuck'. Yeah.
Bryan commented January 22, 2007 at 7:54 PM
It's get stuck because I don't blur the thing each step. Especially when the blur is really high.
Its your pc who can't run it fast enough, or you got the blur setting really high.
membrain commented January 23, 2007 at 5:38 AM
super-shmexyness man... I wanna have your babies now O_O
Bryan commented January 23, 2007 at 12:37 PM
Oh noes XD
Bryan commented March 26, 2007 at 12:50 PM
Stop commenting here, just pm me.
Bryan commented March 26, 2007 at 6:22 PM
* deleted comment 1 *
Bryan commented March 31, 2007 at 7:48 AM
* deleted comment 2 *
Bryan commented April 04, 2007 at 1:58 PM
* deleted comment 3 *
Bryan commented April 05, 2007 at 12:22 PM
* deleted comment 4 *
Bryan commented April 15, 2007 at 9:48 AM
* deleted comment 5 *
Bryan commented April 21, 2007 at 10:02 AM
*Deleted comment 6*
Bryan commented May 15, 2007 at 2:51 PM
*Deleted comment 7*
Bryan commented May 20, 2007 at 9:09 PM
*Deleted comment 8*
Bryan commented June 07, 2007 at 5:38 AM
*Deleted comment 9*
Bryan commented June 15, 2007 at 1:04 PM
*Deleted comment 10*
Bryan commented June 22, 2007 at 7:58 PM
*Deleted comment 11*
Bryan commented August 01, 2007 at 7:21 PM
*Deleted comment 12*