Dynamic Shadows v4

by Crazy Star


Posted on October 17, 2005 at 4:57 PM



New version out as of June 20th 2014

This is an example of how to do hard edged shadows in GM:Studio
It's not super fast which I demonstrated in the test room adding 100 shadow casting instances.

It maintains a surface for each light and is not based on sprites.
Use or don't it's up to you =)



Juju commented November 04, 2005 at 10:10 PM
Yay! I've got linked!
Crazy Star commented August 26, 2006 at 4:47 PM
Changed from Simple Inverse Shadows to Dynamic shadows.
The code should make a bit more sense now...
Juju commented August 28, 2006 at 1:08 PM
Time to get editting again.
Crazy Star commented August 28, 2006 at 3:13 PM
Sounds good!
Juju commented August 30, 2006 at 11:17 AM
I've made a new version. It's number 24 on the queue so it should be out in a while.
Juju commented September 02, 2006 at 10:43 AM
New version I used the old shadow renderer since, in my opinion, it was faster. Or at least it looked that way when I scanned over the code.
Crazy Star commented June 20, 2014 at 5:50 PM
Bump/update
I had an old version of this lying around and decided to finish it. So.. v4 for GM:S is out ^^