Water effect

by Crazy Star

Posted on April 19, 2006 at 12:29 AM

This is a pretty realistic water simulation.
I didn't do any work making this except changing it from pascal to gml.

I decided to upload this even though it's slow and useless. Maybe someone else can make something off it. (It runs at 8 fps on my computer.)

<a href="http://www.gamedev.net/reference/articles/article915.asp">Reference article</a>

SinisterSinner commented April 21, 2006 at 5:34 PM
I'm having problems with the download.
noshenim commented April 30, 2006 at 7:18 PM
slow and not too useless, but to slow to be useful, so it's useless.
SteveKB commented May 08, 2006 at 11:21 PM
it works ok with me
Tyranic-Moron commented May 13, 2006 at 5:24 PM
It actually runs at 25 fps on my PC, so that's actually kinda useable, in an almost unuseable kinda way ;)
Hootiehoo commented May 24, 2006 at 8:30 PM
Very pretty, but slow...
Ingenious, though.
Cesar commented June 17, 2006 at 5:03 PM
yup, pretty slow, but it is a great idea, also, if you press the mouse button down long enough and then release it it looks like a meteor strike or a volcanic eruption, and it looks cool too...
Maker123 commented July 14, 2006 at 4:56 AM
hey, even though i dont think i will ever mae a 3d game, it is still alsome wat you made!!!
Az commented July 15, 2006 at 8:21 AM
very slow. But it's good
DevonX commented September 30, 2006 at 1:27 AM
runs fine on my computer (top of the line comp), i dont know of any uses for it, but its a nice effect. I give it a 8/10 for the effort and looks (-2 for "uselessness")

P.S. Wut the hell is up with the backgrounds?
BGames commented October 07, 2006 at 2:33 PM
I rate it 8/10 and for the cat background 10/10
DevonX commented November 04, 2006 at 5:47 PM
I think its slow because of the double for-loop that its trying to compute every frame.
samee commented November 24, 2006 at 6:44 PM
hehe it's fun but useless i think.. but very nice..
Crazy Star commented December 09, 2006 at 5:56 PM
I think its slow because of the double for-loop that its trying to compute every frame.

Yup.. that would be the whole mechanism behind the effect.
KraZKat commented March 04, 2007 at 9:07 PM
it was AWESOME very nice, though the water should eventually stop not ripple little ripples forever...
simonb commented June 13, 2008 at 6:08 PM
i seriusly have to ask: DO YOU HAVE A LIFE! This is so cool :D
pieperson commented July 31, 2008 at 9:31 PM
Great. I worked on it for a while and greatly improved it's speed. Yay ^_^.