Posted on July 05, 2005 at 4:00 AM
Second version is out. I should have released this a long time ago but I wanted to do two tied pathfinding or whatsitcalled. Oh well, it'll be in next version probably.
This is a pathfinding algorithm similar to those found preinstalled in gamemaker only these works in a different way and supports things as terrain penalties isometric and hexagonal (and more) grids, and the thing I mentioned for next version.
Don't mind the screenshots my computer is very slow. Have a look for yourself before deciding to use the (bad) inbuild functions.
No, no new version yet but I'm working on it right now. Just wanted to let everyone know that the next version is going to show you several uses for this example.
PLANNED FOR NEXT/FUTURE VERSIONS:
<li>Two and three tiered pathfing both isometric and square. Will probably be made so you can have endless amounts of sizes (tieres? heh...) (which I'm working on right now actually)</li>
<li>Variations on square and isometric. Like, 4 and 8 directional, cut corners / don't cut corners, ...</li>
<li>Several variations of the same example. Like, one that shows a graphical presentation of what it does, one that tests speed (and possibly compares the speed to the other examples (not in next version)), maybe more if I can think of more...</li>
<li>Simple games using the scripts that shows you how to implement it to your own game</li>
<li>Second last and also least: actually move to the target after finding the path</li>
<li>Better comments :)</li>
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