Pixel to polygon
Posted on April 29, 2006 at 6:42 PM
This is my "pixel-to-polygon-converter" wip. It will hopefully be used for a platform hill engine sometime in the far future. Not much else to say.. check out the screen if you don't know what this is yet :)
Oh and by the way it's enlarged to 16x16 to show what's going on.
I'm aware of the "unknown variable intersectx" bug but just haven't done anything about it yet. (and wrong bouncing too..)
pageup/pagedown - increase/decrease length of vector
left mouse&right mouse - increase/decrease angle of vector
enter - change room (slut is danish for the end btw ;))
Improved the engine. It now handles several collisions per step and has less bugs. If you find a bug that isn't one of these
Then please inform me about it. For a further explanation as to what this does read the comments...
Yes, sadly this loses fps's fast when increasing the length but luckily it's not intended for very long lengths (maybe 5 or so if going really fast)
Another update! Fixed the bug with negative speed, and got rid of straight surfaces as I call them (them being the sides of the walls).
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