I believe now is the time to start a devlog

Posted by Crazy Star on March 27, 2018, 8:46 a.m.

(copied from here:

https://crazy-star.itch.io/scaleui/devlog/28702/i-believe-now-is-the-time-to-start-a-devlog )

So here it is, the first entry for my ScaleUI devlog. I started this project right around Nov/Dec last year and decided not to publish it before it was at least useful. Actually, I've put a ton of work into this and just haven't posted it anywhere.

Complexity Overload

One of the reasons was that I got a little crazy with rotating/scaling transforms, polygonal edges and masks. These complicated features made progress pretty slow because every time I worked on it some new bugs and problems I hadn't anticipated came up. GMS2 hasn't got the best routines for handling matrices so I had to write those myself too, and I'm not an expert on that.

Revamp and ugly skins

I since decided to get rid of all that and just stick to the bare bones skeleton I had written, and which worked pretty well. Now progress is far more smooth, and I have implementing tabs/splitter containers as well as begun making skins. It sure ain't pretty though! If you want, you can leave a comment with feature requests or decoration tips :)


Crazy Star 2 years, 7 months ago