(copied from here:https://crazy-star.itch.io/scaleui/devlog/28702/i-believe-now-is-the-time-to-start-a-devlog )So here it is, the first entry for my ScaleUI devlog. I started this project right around Nov/Dec last year and decided not to publish it before it was at least useful. Actually, I've put a ton of work into this and just haven't posted it anywhere. Complexity OverloadOne of the reasons was that I got a little crazy with rotating/scaling transforms, polygonal edges and masks. These complicated features made progress pretty slow because every time I worked on it some new bugs and problems I hadn't anticipated came up. GMS2 hasn't got the best routines for handling matrices so I had to write those myself too, and I'm not an expert on that.Revamp and ugly skinsI since decided to get rid of all that and just stick to the bare bones skeleton I had written, and which worked pretty well. Now progress is far more smooth, and I have implementing tabs/splitter containers as well as begun making skins. It sure ain't pretty though! If you want, you can leave a comment with feature requests or decoration tips :)
I believe now is the time to start a devlog
Posted by Crazy_Star on March 27, 2018, 8:46 a.m.
Crazy_Star 5 years, 2 months ago