DIA Autotiler

by DFortun81


Posted on November 26, 2006 at 8:34 PM



This is a simple Autotiling example. There are 2 separate GM6s showing different ways of doing it.

One (type 1) uses objects and is for the people who don't really care about extreme detail.

The Other (type 2) uses a single tile layer for animation, layer 7. If you want an Autotile to animate based on specific location, this is more for you.

Enjoy,
-DF81



Ripaz commented November 26, 2006 at 8:43 PM
It's cool I can use it in some game good work. 10/10
Gamer3D commented November 26, 2006 at 9:29 PM
Interesting work you did. I looked at the results, and I'm guessing that you used an 8-directional checking system. This really ought to help out people who are new to game making.
LoserHands commented November 26, 2006 at 10:09 PM
great work! 9/10 may use in my RPG
ultim8p00 commented November 27, 2006 at 12:15 AM
Now THIS is usefull
Siert commented November 27, 2006 at 12:36 PM
Wow, that's nice. I don't quite understand the second one, but they both are nice anyway. 9/10
Tyranic-Moron commented November 27, 2006 at 4:05 PM
Nice work, should really help people. 10/10
Theodore III commented November 27, 2006 at 7:11 PM
This is going in my RPG
9/10 good job!
blue213 commented November 27, 2006 at 8:18 PM
Love it. Using it in BLASTFORCE.
Alert Games commented November 28, 2006 at 9:23 PM
nice work. The second one must show overlapping?

9/10