Posted on August 01, 2006 at 10:52 PM
Project Started: November 13th, 2005
DFortun81 - Programming, Design
100 MB (rounded up)
In the game, you control Dylan, a new recruit of the DIA who gets thrown into an awkward situation of keeping the peace in a war torn country.
An Engine for FFT Movement and Selection is Now Available
Almost exactly like the engine I use in PK, 'cept with minor changes here or there.
The engine includes: (so far, I will update more when I get closer to finishing PK)
-Movement, Cursor Selected
-Selection, Multiple Player Units
-Move, Act, Wait
Link 64D Topic: DIA FFT #2: Selection Engine
You are probably wondering when I will release a Full engine, that wont be until I am 100% done with Peacekeeper. I can't have clones running around stealing the stoplight. ;)
-After taking damage from an enemy and it moves its full range in distance, it'd be a good idea to move AWAY from it. It will try to move to you, but will be unable to reach, then you are free to attack him.
NOTE: When the enemy can use magic, this Ability strategy sux.
-The 'Wait for Them' Strategy, It's where you're far enough away to not get attacked and you Wait until the Enemy is within range of one of your Abilities.
-The 'All out' Strategy, It's where all of your guys are in a group Only attacking a single unit until he dies and then going after the next one. I do my best to make this strategy harder to get in Missions, (spreading your Units out etc.).
NOTE: I do NOT make my own sprites or music.
Various Resources -- RPG Maker XP
Music and Sounds-- VGMusic
Super Sound System
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