Dia RPG Builder

by DFortun81

Posted on December 11, 2006 at 3:21 PM

Dia RPG Builder Genre: RPG Creation Tool
A Dia Games Creation, Author: Dylan Fortune (aka DFortun81)

0 | 1 | 2 | 3 | 4 | 5 | 6 | *NEW* 7 | 8 *NEW* (Click here to view all Screen Shots as Thumbnails.)

Version 2.0.3 (current):
Click "Download Now" to download it.

Sample Games:
- No Sample Games have been completed yet. -

Bloodshed Dev-C++ must be installed on your computer in order for you to "Compile" your projects!
The dRTP is a Run Time Package for Dia RPG Builder. It will provide default resources to users of the program. You may submit your work there.
(Link to the dRTP Topic)

As you can tell by playing the default project, I will be migrating all of the resources to the Breeze/Helion style starting off with the character sets.
No RMXP images will be included with the program as soon as the dRTP is completed.

GENERAL INFORMATION ==================================================
The Engine is similar to RPG Maker XP, except made in Game Maker. It will cover the basics of a Turn Based RPG, (1) a main menu, (2) movement and interactive levels, (3) a battle system, (4) items, key items, equipment, (5) player statistics, (6) a shop menu, (7) a title screen, (8) NPCs and an in depth NPC Talk system, (9) auto tiles, (10) transparent tile sets and more.

Battle Styles so far:
-Tactical (Partial FFT-esque)

Battle Styles Planned:
-Side View
-Adventure (Zelda-esque)
-SBM (Poke'mon-esque)
-SO (Star Ocean-esque)

1. Basic Concept -- An RPG Engine that runs from the Database that you create using the Builder.
2. Objective -- Provide RPG Building skills to the less GML Literate users of Game Maker.

Do you by any chance have Vista? If so, right click on the EXE and select "Run as Administrator" to run it correctly.
(Vista has an issue with EXEs, they require an extra command to run correctly! [A security feature...])

To everyone interested in the project, I've created a forum for it here: DIA Forums. (Under development.)


blue213 commented December 11, 2006 at 3:29 PM
Sweet. This must have taken ages to make.
Treebasher commented December 11, 2006 at 5:26 PM
Nice example dude.
Alert Games commented December 11, 2006 at 5:57 PM
Did you unzip it?

Looks like a good download. I'll do it when i get home. :)
twisterghost commented December 11, 2006 at 10:30 PM
That was a <i>really</i> nice engine. Graphics, movement, it was just all good.
Treebasher commented December 12, 2006 at 12:12 AM
It does do the same thing as RPG Maker though...
Amarin commented December 12, 2006 at 12:35 AM
It does do the same thing as RPG Maker though...

It's free, and possibly just as good. Can't wait to make a full game. =D
JID commented December 12, 2006 at 1:11 AM
Cesar commented December 12, 2006 at 1:33 AM
Hootmat, you get errors on all games, DEAL WITH IT!

10/10, since it's so brilliant :D
link2x101 commented December 12, 2006 at 1:56 AM
DFortun81 commented December 12, 2006 at 2:12 AM
Nope, made with 100% GML. Don't be jealous.
Dark Shadow commented December 12, 2006 at 5:02 AM
I <^> this so much!
Cesar commented December 12, 2006 at 1:29 PM
forgot to rate it
Alert Games commented December 12, 2006 at 8:29 PM
Great job! Not sure how to make a game with it, but I didn't look to far into the program.

10/10. It deserves it. I think your overall rating is rounded down to 9 >_>
DFortun81 commented January 14, 2007 at 8:31 AM
New Version Available.

What changed?
-*Added Mouse click as an alternate Movement style.
(I had to remove it when I upgraded the Detection feature, but now it's back.)

-Builder now conforms to your screen size. (No more horribly stretched graphics for 1280x1024 users)

-Fixed a bug in Movement Detection involving Dynamic Masks

-**Added the Database DLL Source file to the Download. (You may now modify player, monster, equipment, etc. stats within the DLL.)

-Fixed a bug involving overlapping invisible tiles. (Use -1 priority within the Builder to enable skipping of the invisible tiles during generation.)

-Fixed a vulnerability within the savefile. (Supposedly one of my testers was able to hack into it and modify the data, but that is now fixed. ((Or so I hope.)))

NOTE: * It is extremely slow. **See README.txt for more info.
DFortun81 commented January 17, 2007 at 4:53 AM
New Version Available.

What changed?
-Added Joystick support.

-Added Mouse Detection to the Shop Menu. (not 100% yet)

-Modified the water tileset.

-Fixed the "Compile" Function to include all files within the Database.
mbpikamon commented January 20, 2007 at 5:02 PM
Made an example, tring to find a differant place to upload it though. It has custom characters, and a new skill!
KraZKat commented January 21, 2007 at 3:26 AM
10/10: I am still in there "Spencer"
10/10: Gameplay
10/10: Graphic use
10/10: Shiny
10/10: 100% bug free to me
Rating: Too high for man to know...
KraZKat commented January 21, 2007 at 3:29 AM
I want to rate it 10/10 again for it just seems to get better...
frenchcon1 commented January 24, 2007 at 6:09 PM

it died after i finished typing up my review..

action number 1
of Step Event
for object obj_mainmenu:

Sound does not exist.


anyways, it needs a help file, other than that, its market-worthy. 9/10
DFortun81 commented January 24, 2007 at 9:22 PM
Could you elaborate on where in the Main Menu this occurred? (Equipment window, Main Window, etc.)
frenchcon1 commented January 28, 2007 at 9:35 AM
erm... ill play it agin at some point
Castypher commented February 21, 2007 at 11:30 PM
Ah...better than buying RPG Maker XP...much better. I will use this. Everything was very nice. I'd say 9/10. Looks just like RPG Maker XP. I hope you're still working on it.
zcollva commented March 13, 2007 at 1:33 PM
Rock on!
NoodleNog commented June 04, 2007 at 4:43 PM
Very nicely done. Good work, man.
It was nice being able to drag a box around groups of tiles to place them all at once - that was very handy. I can't really say much about how much freedom it gives you, as I haven't used it in great depth yet, but if 'Demo1' was made entirely with the program, then I am impressed. =)
DFortun81 commented June 06, 2007 at 2:03 AM
It was.
Knightwing50 commented June 22, 2007 at 3:47 PM
Quality work. 9/10
Cesar commented July 11, 2007 at 2:38 AM
it's freaking awesome, 10/10, completely deserves it
Crane-ium commented September 11, 2007 at 6:02 AM
Really good, heh, too bad I'm not interested in using it. But it's still a great product you've made (or working on). 10/10.
Cpsgames commented March 07, 2008 at 1:15 PM
This is great... 10/10
Taharo commented October 01, 2008 at 10:43 AM
you should make more tilesets! 10/10