Invisible Revolution

by Firebird

Posted on June 09, 2006 at 10:31 PM

This is just an engine test for my new game. So in order for me to perfect it, I must get feedback. So, yeah.


Right click: Select
Q: Deselect
W/A/S/D: Move selected
Left click: Shoot
Mouse wheel up/down - brightness control
(other controls are explained)

I am adding more features to the engine to make it ready for level building, so this is just the bare skeleton.

Selection of units
Info on mouseover (just about any object)
Health (medkit)/Ammuntion packs

I got my inspiration from the Deus Ex series, because they are awesome!

Theonlywonderboy commented June 09, 2006 at 11:21 PM
it's pretty cool but I wasn't sure who to control. The white tank or the black tank things. Any way it's a good game and the finished product should be sweet.
Firebird commented June 10, 2006 at 12:46 AM
You can control any one of them. It is meant to be a squad.
Juju commented June 10, 2006 at 11:41 AM
Thought about making a command engine? Then you could direct your troops and not have to control them independantly.
Firebird commented June 16, 2006 at 5:50 AM
That would make it more of an RTS... sort of straying away from the idea I had in mind.
Eternal commented June 17, 2006 at 12:14 AM
as for q being deselect, you should make select and deselect right moues button. Just do a "If selected = true" thing
Firebird commented June 21, 2006 at 10:34 AM
hehe, just a global right mouse...
Tyranic-Moron commented July 03, 2006 at 8:47 AM
It's a good engine. I like the controls, and the laser sight is pretty funky.

Maybe you could put some kind of flash-light thing in it? that'd be cool.
basilamer commented July 03, 2006 at 5:32 PM
AWESOME I loved it!10/10!Make more missions and it'll be great!Keep it up!
WaleedAmer commented July 03, 2006 at 5:35 PM
awesum! One prob is the movement. I'm adding this 2 my favorites! 10/10
Juju commented July 20, 2006 at 8:23 AM
Ok, if you think that it's too RTSy having no command system, then at least make sure your squad can fire back at the enemy.
Firebird commented July 22, 2006 at 12:42 AM
...Yeah, I'll implement some idle AI to later demos.
Az commented August 18, 2006 at 1:58 PM