by Furry

Posted on March 07, 2007 at 2:08 AM

My new project (my old projects was in windows-folders, and when i installed windows they just destroyed. And i haven't remember the backups..) which is just alpha 0.4.2, but anyway, it haves 1 mission! :D Next thing what i start to make is new NPCs and missions. And maybe new levels. Oh bother, that you haven't heard all my ideas. I have tons of good (some of people may think that they're not good.. but i think they're good) ideas.

WASD - Moves
Mouse Right - Starts new talk with NPC
Mouse Left - Shoots
Mouse Wheel - Changes weapon

To the next version (Beta 0.1-0.2 i think, i update this game slowly. :P) i make secondaru buttons to change weapon.

Known Bugs:
* Furry (brown ball) has some problems sometimes
* Man get stuck on the walls, if you change direction quickly at side of them. (Bad english)

I have made all of these things by myself (engine, musics, graphics, ideas etc.) :)

And, this is just ALPHA, the primitive version, so don't wait too much for this. Now. :P

- Furry

Crane-ium commented March 07, 2007 at 2:21 AM
pretty good I thought. Good idea too. 8/10.
LoserHands commented March 07, 2007 at 2:26 AM
Alpha is the primary ver., no? Well, anyways, this game has some potential man! I think the funny text is awesome, and the characters own. Just make a walking animation for teh character, then you get your score up by +1. 8/10.
Matsjiht commented March 07, 2007 at 3:12 AM
Very entertaining. You can see it's a WIP because there's no story in this game yet. But the gfx and gameplay are very good. I only think the character jumps a little weird

RoyalSmacketh commented March 07, 2007 at 3:58 AM
Why mushrooms? Other than that it was good.

venomx commented March 07, 2007 at 5:27 AM
10 for the gfx I think they are great ...
rustudios commented March 07, 2007 at 10:39 AM game
Cesque commented March 07, 2007 at 10:39 AM
There's a major collision bug when you jump next to a wall and turn to face the other side.

But otherwise good, though gets a bit repetitive as it is.
pure_evil020 commented March 07, 2007 at 10:45 AM
great graphics. lots of potential but needs alot of work to be complete.
foslock commented March 07, 2007 at 12:24 PM
Very cool, reminded me of Cosmo, but with less of a story.
sparkythecat101 commented March 07, 2007 at 12:35 PM
It looks like a proper online flash game
i sugest using G-java -look it up on google!
Crane-ium commented March 07, 2007 at 4:38 PM
@Cesque He clearly states that in his description...
n1ko commented March 07, 2007 at 7:11 PM
did that alien thing just try to rape the astronaut guy? nice graphics. (that song got annoying fast though)
redsoxguy1918 commented March 07, 2007 at 8:58 PM
Good graphics. Keep going, this has potential
noshenim commented March 07, 2007 at 11:40 PM
9/10, nice game.
JID commented March 08, 2007 at 1:33 AM
Good game, but there was no one to shoot at. 8/10
rustudios commented March 08, 2007 at 4:20 PM
rate 9/10
Meta Chaz commented March 09, 2007 at 1:58 AM
I liked it alot!
Bone commented March 09, 2007 at 1:13 PM
Original game! Smooth engine, great and original graphics, lovely music, enteraining gameplay, funny jokes, I like it!
You need player animtion though, but thats forgiven its just a beta.

9/10 Please let me know when the final version is out :)

- Bone
Furry commented March 09, 2007 at 5:01 PM
Thanks for comment! I am very lazy, and my motivation ends rapidly. Still, i have new version (Alpha 0.5) but i don't update it here, Maybe 0.6 - 0.7 version alpha. Now, Furry (brown ball) hasn't any problems with walls or anything, but sometimes when it comes to "mushroom-getting-area", it starts to shake and goes away until its too far away and then it teleports (teleporting is not bug) near to you. Now i am finishing the engine and fixing that wallbug. Do you now why Sturtsi bugs with walls? Because the origin of the sprite isn't at center. And when you flip it, the mask goes inside to the block, and so it get stuck of it. (Bad english, i have lots of mistakes with preposities. (In, to, for, by, on, at and so on.))
And i have decision to wallbug: Length_dirs. The origin is not at center because of weapons and bullets. When weapon or bullet comes at center, it doesn't look very good, so i decided to put origin somewhere else. And now, i do weapon and bullets with length_dir_y and -"-_x.
Hm, i am afraid, that this project wouldn't never come ready, thats the destiny of my all games. (Except Snuff-Snakes) But i try to make this ready, and i hope that i think it within 3 months. If this comes ready, it takes (by my speed) 12months or somelike that.
- Furry
Siert commented March 11, 2007 at 11:23 PM
Allow E and Q to scroll, I'm using a laptop.