Posted on January 12, 2014 at 7:19 AM
WHY ARE YOU NOT USING PARTICLE EFFECTS?There's already an engine that explains particle effects (See GameCave particle engine). This example is good for making 8/16-bit games without graphic clashing.
Particle effects are awesome and everyone should use them.
caps are not meant to be angry at you or whatever, just ... I love particle effects
part_type_sprite(ind,sprite,animat,stretch,random) Sets your own sprite for the particle type. With animate you indicate whether the sprite should be animated (1) or not (0). With stretch (1 or 0) you indicate whether the animation must be stretched over the lifetime of the particle. And with random (1 or 0) you can indicate whether a random subimage must be choosen as starting image.