Fish Sticks

by Guova


Posted on January 12, 2014 at 7:20 AM



A short game I made about 6 hours. Be warned, this game is very short!

Also, I'm planning to make an Android/html version. Possibly Mac OS X as well if there's demand.



Castypher commented January 12, 2014 at 7:22 AM
As soon as I read "Press button to shoot cows", I knew this was going to be a very strange game indeed.
Pretty amusing for a game made in six hours.
LAR Games commented January 12, 2014 at 9:05 AM
Be careful. Kanye West seems to be going on a takedown rampage these days. And we all know how much he loves Fish Sticks.
Guova commented January 14, 2014 at 1:48 AM
Be careful. Kanye West seems to be going on a takedown rampage these days. And we all know how much he loves Fish Sticks.
Quote
Exactly.
death commented January 15, 2014 at 6:59 PM
when i saw the name i thought of that south park episode as well lol. those are some really creepy sprites. i'm guessing this is some sort of Shark Shark game, which i actually liked so i'll try this out later. Queued.

EDIT: played it. died during the 3rd wave, those jellyfish are dangerous. This might be one of the weirdest games i've ever played, controls were also kind of awkward. i liked the weird fish though, pretty funny.
Verro commented January 27, 2014 at 5:24 AM
There's a slight lag on turning and it's a bit difficult to keep the player's fish on the vertical center, but it's overall pretty entertaining.
JoshDreamland commented February 02, 2014 at 5:15 PM
The good: Extremely expressive spriting. Good music, and for the most part, good particle effects. The "cows exploding" effect was a little canned and over-the-top, but goes well with the overall absurdity of winning the day by spitting cows to kill innocent byfloaters.

The bad: Controls are extremely sluggish, which seems to be a deliberate part of the gameplay. Not a personal favorite element. I prefer superb maneuverability and challenging levels to "you are piloting a planet using a 20-pound helium tank" maneuverability and level trivia. I forgive the level trivia because I know what it's like to work under a time constraint. On the topic of slow, the un-skippable mini cutscenes were excruciating after the third one.

The ugly: there are 2^256 possible shapes you can store in a 16x16 sprite. There are 2^8192 possible images. Decillions of those images look like fish, and octillions more look like squids. But you chose the two that Nintendo owns. Just avoid that.

Other general game design things: Don't use the same sprite for bad guys and bullets that you use for health.