A sequel of my first indie game

Posted by Hypernova on June 20, 2015, 3:01 a.m.

After saving up some money, I have finally acquired a solid state hard drive for my laptop! No more bad sectors bullshit or dying hard drive after I dropped my laptop. Yay!

Anyways I have completed 8Tones the mobile 8-bit music maker app. Right now I am working on Infinite Run Two: the better sequel of my first indie game Infinite Run One.

Here's a prototype of IRT:

What I have done so far on it:

  • Better graphics
  • Fancier eyecandie
  • Pixel perfect collisions
  • As an Asian myself, I have something embarrassing to confess: I found out that I am terrible at math. It takes me forever to figure out a simple equation like this:

    ???%�_�354

    100%â€?¯â€?743

    3D is out of my league as for right now since it requires too much geometry and trigonometry.

    If you don't know what's Infinite Run One, here's something that may enlighten you.

    Let's hope my laziness will not kill this project.

    Randomness (06-26-2015): the gay pride logo of 64Digits reminds me of the classic Apple logo.

    UPDATE (07-01-2015): It's available at Google Play store and Windows Phone Store.

    Links:

    Google Play Store

    Windows Phone Store

    Comments

    Quietus 8 years, 9 months ago

    looks good! Walking on slopes looks pretty smooth. I like the subtle parallax background effects too.

    I wish I could get my games on mobile, but the code in my old games is too weird for Android or iPhone.

    also, some of the links on your old blog are broken, like the full version for infinite run one.

    Toast 8 years, 9 months ago

    You could change the scroll speed when jumping on a slope, faster when you're downhill, slower when you're uphill.

    I don't know if that would be fun, or just annoying.

    Hypernova 8 years, 9 months ago

    Quote:
    looks good! Walking on slopes looks pretty smooth. I like the subtle parallax background effects too.

    I wish I could get my games on mobile, but the code in my old games is too weird for Android or iPhone.

    also, some of the links on your old blog are broken, like the full version for infinite run one.
    Yeah, but I am too lazy to fix them since Apple took my game off the App Store since my budget cannot afford to pay for the annual developer license.

    Quote:
    You could change the scroll speed when jumping on a slope, faster when you're downhill, slower when you're uphill.

    I don't know if that would be fun, or just annoying.
    Tried that but it ends up annoying, especially when it comes with obstacles some people may have hard time to response when running faster downhill.

    OFF TOPIC: I know today is the day where gay marriage is legal nationwide in America, but for some reason the 64Digits logo reminds me of the old Apple logo:

    Jad1985 8 years, 9 months ago

    haven't seen a death animation like that in a long time. the game looks fun.

    Acid 8 years, 9 months ago

    If you don't mind my asking, how's the Android market treating you monetarily? Feel free to not answer or answer in PM if you're not comfortable with that question.

    Hypernova 8 years, 9 months ago

    Quote:
    If you don't mind my asking, how's the Android market treating you monetarily? Feel free to not answer or answer in PM if you're not comfortable with that question.
    I gotta say Android is quite a competitive market (not as competitive as iOS market), but I make about $50 in every two months on Android from advertising. However I actually make a lot more on Windows Phone due to WP app ecosystem lacks of quality apps, therefore creating a lot of more opportunity for WP indie developers. I make about $50 every month just from Windows Phone.

    Acid 8 years, 9 months ago

    Thanks for the info, buddy! Good luck on your games, keep 'em coming!