Posted on December 15, 2015 at 4:42 AM
does this work on lenawks'Lenawks' sounds like 'Linux', so I assume it is what you meant. Yes, it does work, although the native build can be only found on Game Jolt (although it requires Allegro 5.0.11 or newer to work, I might try static linking later again).
Only complaint is that the drops from enemies and their attacks look pretty darn similar, and I was totally avoiding them for a while before I realized what they were.When you play it more, that shouldn't be a problem anymore, you start to automatically ignore the crystals.
When you play it more, that shouldn't be a problem anymore, you start to automatically ignore the crystals.
. Try making them a different color? Shape? make them blink? Drop their opacity? Make them more like faded particles than solid projectiles as they currently appearThere aren't many good colours in NES palette. That's why I cannot make them transparent either. And they blink already.
or maybe making hurry more to ping towards the player rather than floaty as they are now which makes them seem harmfulBut that floaty behaviour is part of the game concept, like I said above: "when the player's speed is high enough, he or she can avoid touching the crystals until their crystal multiplier is higher ".
sudo apt install liballegro5.0
And it should run. If not, download Allegro's source and see this: https://wiki.allegro.cc/index.php?title=Ubuntu_and_Allegro_5
I could add a survival bonus depending on the amount of time the player has survived.
I just released a new build, 0.7.0 (I skipped 0.6.0 because the game is very close to be finished). It has - of course - a new mission ("I can see clouds!"), but also new story screens. Yay!
Oh, and now the controls are shown after the story screen. In the case you have missed the evasion button...
- Mission 6: I can see clouds!
- New story screens
- Controls screen now have text telling what the controls do (reading images might be hard)
Fixes and balancing:
- I did fix something, but I don't remember what it was any longer...
By the way, if you happen to see a typo in the story screen, please tell me! I was unable to contact my friend who usually corrects my English today, so the text might fixed in the next version.