Posted on November 10, 2014 at 1:33 AM
Themes: Broken, Alone, Possession
Well, this is it. The extension gave me another two weekends to work on this (up from the original two I invested), but unfortunately, I spent too much time on each mechanic instead of throwing together a loose plot, LD48-style.
I'm about 90% done, if we falsely assume that level design is 10% of the work.
Oh well. In the spirit of the competition, here is my entry, as-is! I'll continue adding things to it in my spare time. Consider it a WIP. [;)]
I'll be spending the rest of the night throwing in an actual combat scene.
All the freshest code is up here:
The game builds in ENIGMA; you (probably) won't have much luck building it in GM.
When I enlisted in Scary4D, it was at the prodding of RC, who basically asked that I spend ten minutes gluing together a text adventure. I eventually agreed to do this, despite knowing that I've never made a text adventure and find the majority of them excruciatingly boring. Lack of gusto and lack of experience are a winning combination so long as the goal is totally blowing at something.
Anyway, about a month ago I set out to make a simple platformer instead. A wise man once told me (and the rest of the free world), "Open your ass, and your heart and mind will follow." I never did figure out what the fuck he was talking about, but I imagine it had something to do with my decision to focus on animation instead of color, and the best way to do that is to make everything a silhouette, the style for which this game is named. Originally, I had intended to do some shape-shifting magic behind the scenes, but unfortunately, that didn't end up panning out, mostly due to a lack of creativity on my part.
Shitboatloads of time went into the design of the opening scene, where you were supposed to be acquainted to your nemesis for the game, a spirit which possesses and transforms things. Unfortunately, I only really got as far as that and some polish.
At the time of submission (look at me, writing as though I'll ever fix this!), the platforming was fine, except I did the collision checking from the center of the player instead of the feet, which adds exploits for wall-climbing. These are trivial except they allow the player to complete the level without unlocking the player's hidden ability.
The second room was meant to contain a cemetery where players would be pleasantly surprised to find something other than zombies, because zombies are too old-hat for this shit. Didn't get that far for release one. Oops.
I had also intended to have sirxemic write some music for it, because I believe music makes a world of difference in high-mood games. Unfortunately, he took one look at the game and said, "SHIT, SON; THAT'S THE DUMBEST GAME I EVER DID SEE. I WAS JUST WANDERING AROUND MINDING MY OWN BUSINESS ALL CHAINED UP 'N SHIT, AND THEN SOME SHIT HAPPENED AND I WAS FREE 'N SHIT, AND THEN I RAN THE END," and then I told him, "oh, well, that's okay; I'm going to go lie down in front of a rocket." (Note: conversation may be approximate or completely made up).
Eventually I decided that hanging around was getting kind of boring, so I cut the noose off of my neck and resumed development without him. It was around that time that the original deadline was approaching, and so I began the process of bugging RC about it. It sounded something like "WHAAARBLARGLBLARGL I NEED MOAR TIME ARSEY"; "I DON'T CARE IF YOU NEED TIME MY ASS WAS ELECTED PRESIDENT OF KUWAIT"; "WELL THEN LONG LIVE THE KING AND ALSO GIVE ME MORE TIME"; "WELL MAYBE THERE'D BE MORE TIME IF YOU WEREN'T STEALING MY SPORKS"; "WHERE AM I"; "I DON'T KNOW BUT I JUST EXTENDED THE DEADLINE" (Note: conversation may be approximate or completely made up).
This bought me two additional weekends of time to work on the game. So about a hundred years later (or one weekend of free time), I made an introduction to the introduction sequence to help gain the player's attention. I also polished up the ball-and-chain physics a bit and fixed some wonkiness with the running animation, because after all, open your ass, etc, etc. That was about it for that weekend, unfortunately, as a lot of other time went into fixing the nuclear warzone that was LGM's code editor (I wrote it, so I can call it whatever disaster I like. Except probably the holocaust. Erm. Anyway...).
The following weekend (which includes today) was spent making the rougher edges of what I had less obviously broken (I assume that wasn't what was meant by the theme "broken").
Today (submission day) was a quick hackaround to get messages working and add some more particles. Because obviously, when the deadline is just around the corner and you have basically nothing, the answer is to POLISH THE SHIT out of what you have. Unfortunately, polishing the shit out of shit leaves you without a release, so I had to cut my shining a bit short in some places.
Eventually, I looked down at the clock and noticed it was 7PM EST. My first though was, "what if this daylight savings shit means that I'm already late?" And sure enough, it did. So I spent the next hour and twenty minutes scrambling to get a build environment up on Windows so I could prepare a release, since no one was around who has a Windows install ready on the platform. Meanwhile, I remained completely calm while screaming horrifying obscenities at RC's operating system of choice, RC's innards, and RC. He then started screaming back at me, though all he said was "AFK," which I assume to mean "AWW FUCK KILIN," but that's confusing because I figured it was me he should have been screaming at.
After that blew over, I sat down, made some pasta, and began typing this. At the conclusion of my typing this I had finished most of my pasta, but the rest was kind of dry and unappetizing. I figured I would give it to RC. He did not respond to the invitation, presumably for strategic reasons, which is when I typed one last sentence and then hit the
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