A Dastardly Day of DOS Development Debugging

Posted by Mega on July 10, 2019, 2:51 p.m.

Right on the heels of my last blog, here's another! This one is going to be fresh off the back of a painful debugging session, while the details are still fresh in my mind.

But to boil it down to basics: My Ludum Dare game should've crashed and burned from …

PNG4D Art Jam Entry

Posted by Mega on July 16, 2018, 2:49 p.m.

Welp, got an entry. Posting it in three pieces, with an explanation to follow:

So what happened? Indecision! It's kinda hard to come up with a "Summer" piece in the middle of South African Winter. So I sat down with a bunch of references, drew out a grid of thumbnail …

DOS: Graphics Editor Completed, and VESA

Posted by Mega on April 28, 2018, 7:31 a.m.

I 'finished' my graphics editor yesterday. Got saving and loading working, and can now produce usable art for the game.

There are still a few comfort features to add, such as flood-fill, copy/paste, undo, etc, but for the moment I have something to work with and get get to work …

DOS: Tools and More Tools

Posted by Mega on April 24, 2018, 6:04 a.m.

Ludum Dare happening caused me to forget to write an update post this past Friday/Saturday, so here it is a few days late!

Right now the entire DOS Game Development project has basically turned into a DOS Tool Development… and I intend to fix that, soon. I just need to …

Triple Blog

Posted by Mega on March 9, 2018, 3:27 p.m.

Three blogs in a row? Somebody post something before I accidentally fill the entire feed ._.

So, last week I mentioned that I was getting into 7DRL. I did, for a day or two, but then got sidetracked. First by work, then by Path of Exile, and then by other …

A little art, a little look back

Posted by Mega on Feb. 24, 2017, 3:28 p.m.

So, I decided to do something that's actually pretty difficult: Write a focused blog.

I've had this tendency in the last couple of years to write these big monolithic blogs about anything and everything going on in my life.

The bigger the gap between blogs, the more I have …

Humble GameDev Software Bundle

Posted by Mega on Dec. 27, 2016, 2:19 p.m.

Humble is doing their usual thing and bundling a bunch of useful game-dev tools together.

This bundle includes:

> ClickTeam Fusion 2.5 Standard

> HTML5 Export for that if you beat the average

> Pyxel Edit (Handy pixel art/tileset editor)

> Spriter Pro and a bunch of art packs for …

[Goofy4Art] Mega's Entry

Posted by Mega on Sept. 2, 2016, 5:35 a.m.

Alternate:

Another Alternate (No Background Light Bleed):

Line-art:

RIP Mushroom Men.

All hail our robot overlords.

JS13K

Posted by Mega on Aug. 19, 2016, 3:19 p.m.

Nopykon's comment in Jani's Goofy4Art blog alerted me to the existence of this.

Why didn't I know this was a thing sooner?

So I'm going to start a JS13K thread. Post your development progress, tricks/workarounds and tips.

What is JS13K?

A JavaScript coding competition where the goal is to create …

Not a Log

Posted by Mega on June 18, 2016, 3:28 p.m.

I came to cross-post my dev log. I took one look at my "Your Blog Posts" box, and it looks boring. "DSR Log #x" is literally all there is.

That's kind of a good thing, means I've spent 8 weeks so far logging my progress (Slow as it may be). …