Mega's Message Box Example
Posted on December 05, 2013 at 9:28 AM
Made this for my F4D 2013 entry, and decided to separate the code and upload it as an example.
This adds two message boxes; one with a simple OK response, one with a Yes or No response. Both can have scripts attached to them that run when a response is chosen.
They fold out and fade in, and have a pulsing selector. It's a nice little effect, and makes for a better way of exiting your games.
To create a new Yes/No message box, do something like the following:
i = instance_create(0,0,msgbox_yesno);
i.message = "Message#with#newlines";
i.fg = <foreground color here>
i.bg = <background color here>
i.yes_script = sc_exit;
i.no_script = sc_dummy;
i.sel = 1;
i.font = myfont;
The code references a font called fnt_msgfont, so if you use it in a game you'll have to either add that or change the reference.
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