by Mega

Posted on August 01, 2012 at 3:58 PM

Welcome to the exciting and nostalgic world of Exile!
In this game, you don your armour, take up your sword and
fight alone against the armies of Chaos!


Instructions Download the game and extract the ZIP anywhere you want.


The following patch will cure any graphics glitches you may be having.

Latest patch for non-ATI users

This patch fixes the occlusion bugs, for the most part.
Controls are as follows:
W,A,S,D - Movement
SPACE - Open/Interact
Q,E - Cycle through inventory
F - Use item
ENTER - Select entry in menu
1,2,3 - Select different weapons (Fists, Sword, Staff).

Note: to use spell runes, select the staff with the 3 key, make sure you have the desired rune selected in your inventory, then fire away.
Playing tips included in the readme.

If the game doesn't work for you:
Send me a bug report (PM me), along with the files game.log and exception.log that may or may not have been generated in the folder you extracted the game to.


death commented August 01, 2012 at 8:03 PM
Bug report: - all of the images for the enemies and items (the 2d elements) aren't drawing correctly. they seem to stretch out of the level. most of them i can't even see at all. (making playing the game very difficult since i can barely see the enemies. here's a screenshot of what it looks like)

- Music/Sound can go over 200? what does this mean?

- Many blocks around me seem to not be rendering.

- the keys A, D do not strafe correctly. It just kinda slowly moves diagonally instead it should be moving me to my left/right.

Other stuff: - Sword attack doesn't look like much of an attack and has a huge delay between attacks.

- the help screen is a overly long way of telling the controls. (read me works better)

Overall: well i couldn't get passed the first level because i could barely see the enemies and some halls had huge sprite stretching covering most of my visibility. The sword didn't seem to be a good enough weapon to kill some of the more powerful enemies either. I read you have a staff but couldn't figure out if i could use it or not. I would like to play this the way it was originally intended up i can hardly see anything =(
Cesque commented August 03, 2012 at 5:54 AM
Some bugs I haven't mentioned: some of the doors in level 3 are transparent (you can walk through them without opening them), and I managed to get completely out of map in level 4 (a section of the wall was missing in one area). Also, starting a new game after beating it once made me start with all the runes and the messed up XP bar.
Charlie Carlo commented August 03, 2012 at 5:26 PM
here's a screenshot of what it looks like
Oh god, that's horrible. Mine didn't do that.

Okay so this game is awesome. It's pretty hard though; I got to a point after fighting the mecha bird thing where I kept dying and there wasn't much I could do differently, unfortunately that tends to be the nature with games like this. Gameplay-wise, it's great, if I had to explain it simply, "Arena, if Arena was fun and pretty."
Which brings me to the graphics; I like them.
Which brings me to bugs/suggestions; I was getting a bug with your occlusion that seemed to be occluding objects that were directly to my left but still within my peripheral vision, I didn't have the any problems with the right side though. The cooldown between attacking is kind of annoying, I think it'd be better to attack faster for less damage. I couldn't figure out what to do with mana, or the ice rune, I thought they went together somehow but I couldn't make it work. Final point; Variable Sensitivity? :D
Mega commented August 04, 2012 at 7:13 AM
I'll probably tweak the occlusion a lot in the next update (After the comp is over).
The readme tells you how to use Runes and the Staff. Hit '3' to select the staff, select your desired Rune with Q and E, then fire when ready.
sirxemic commented August 06, 2012 at 3:56 PM
The readme tells you how to use Runes and the Staff. Hit '3' to select the staff, select your desired Rune with Q and E, then fire when ready.
The readme does not state that you need to hit 3, or 2 or 1 to select anything. In fact, it says that wasd, space, qe f and enter are ALL the controls you need...
Mega commented August 07, 2012 at 4:34 PM
Oh dang. Well, I had to overlook something... Hmph...
death commented August 07, 2012 at 5:24 PM
personally i think controls are better explained IN GAME than anywhere else. even if it's just a brief text in the beginning. (though i always seem to avoid doing this as well. i usually just keep F1 for info)
firestormx commented August 10, 2012 at 1:18 AM
Haha, you weren't kidding about nostalgia. =D

Right off the bat, though, I found that a lot of models were stretched out. Here's a screenshot. Note the stretched enemy and health vials.
I have an external Radeon 7850 (ASUS) for a video card. I don't know what more I can really tell ya'.

I couldn't figure out how to switch to my staff before reading the comments. I recomend adding it to the help/readme. =P

The slow sword thing was frustrating, but when I read that you can increase the attack speed by leveling up, I kept at it, and it felt really good when it sped up. On the plus side of things, it wasn't a bad game. It was a bit difficult with the wonked graphics, but enjoyable enough to keep trying after dying several times. Good effort for a month and a half!
Courageduck commented October 18, 2012 at 6:47 PM
there is a bug when my soundcard is disabled the game crashes on the intro page, cool game thow
Mega commented October 18, 2012 at 7:02 PM
I guess it would crash; I didn't exactly think of the case where somebody might purposefully disable their sound card... Will add a fix for that with the next update... Yes, I'm updating this. Room-over-Room support and such :D
Aistarin commented October 18, 2012 at 7:04 PM
He made an account just to tell you that.
Mega commented October 18, 2012 at 7:07 PM
Just noticed... I feel torn between wanting to feel highly amused and somewhat creeped out right now.
death commented November 12, 2012 at 8:59 PM
How do you play level you make in the editor? or is that impossible?
Mega commented November 13, 2012 at 5:50 PM
Oh. Edit medres.txt and look for the levels. Change the first in the list to your level name.
death commented November 14, 2012 at 2:26 AM
OK figured out how to load custom levels now. Though i got the weirdest results lol. The grass tile turned completely white/transparent while in-game. Also all the objects were on the floor and stretched downward as far as the eye can see. even the pillars did. nothing was built upward like a wall should be. Not sure what i did wrong o_o
Mega commented November 14, 2012 at 5:39 PM
Might be that I included the wrong version of the level compiler in the release package. I'll probably release an update soon, with a few bug fixes and some instructions.