ShocQ

by Nighthawk


Posted on August 30, 2006 at 9:03 AM



I'm working on this for the Four Color Competition on the Waffle Community. I don't think it'll be 100% in thime, so I'm releasing the latest demo as my entry when the contest ends. This is only Alpha, don't expect too much.

Controls:

Left Arrow/Right Arrow: Move
Up Arrow: Jump
Down Arrow: Crouch
Space: Shoot
Click: Pick up movable blocks.

Version Notes:
~All graphics and Music were made by me, nothing is ripped!
~Only three rooms (Not includint Title.) work in this game, if you try to go farther you'll fall.
~I'm going for a Seiklus style gameplay, I need to know how to make a drop down inventory. If you show me how, and I use your work, I'll put you in the credits!

UPDATE: Sorry, but this may be the last update. This was made in D&D, and I've moved on to GML. Please re-download. Also, Q and W go to and from the Debug room, where you can test out all of the new powerups.



Crazy Star commented August 30, 2006 at 10:01 AM
Found three obvious bugs:
-.Stops in mid-air when jumping into a wall.
- Able to lift blocks without the ability to do so.
- When lifting blocks and moving the cursor around fast bad things happen.

Nice run animation.
I dislike using the mouse in a platformer.
Blanket commented August 31, 2006 at 3:43 AM
Well fix the wall glitch, i give it an 8/10 for custom graphix
Nighthawk commented August 31, 2006 at 3:46 AM
Thanks for the comments! I've been trying to fix that wall glitch, and as for the blocks, the lift powerup will make them work in the next version, the glich might be fixed, but I'm not 100% sure how I'll do it.
sinkhead commented September 05, 2006 at 8:15 PM
I fell off the edge and the moving graphic was too fast. Better than anything I can make!
Nighthawk commented October 10, 2006 at 9:35 PM
A new version is coming soon. I've thrown the four color thing out the window, and fixed a few glitches. Next demo will also be much longer.
Nighthawk commented October 26, 2006 at 9:30 PM
UPDATE! Please re-download.
Firebee commented October 31, 2006 at 11:52 PM
Awesome concept. Pretty good implementation too. 9/10
s commented February 10, 2007 at 3:18 PM
DropDown[Not nice way,but works fine.]
Make the drop down always there,just above the view.When it comes down,set the vspeed and an alarm,plus deactivate everything but the menu.Then,when it goes back up,do the reverse and have it reactivate once it is out of view[Which is when the same alarm that brought it down hits 0].
Nighthawk commented February 25, 2007 at 7:16 PM
Hey, that's a good idea, and now that I dumped D&D, it'll be easy! [:D]
s commented March 30, 2007 at 12:43 AM
This had some serious bugs,and the level transitions just got in the way.Have you tried turning off precise collision checking?
Nighthawk commented March 30, 2007 at 12:44 AM
This is old, I didn't know back then.
Pepseh commented March 30, 2007 at 4:29 AM
It's not bad, so get your lazy bum into high gear and finish it. :P
Nighthawk commented May 27, 2007 at 7:11 PM
I'm still getting comments here? I made this last year with D&D. [^^]
Black Parchment commented July 13, 2007 at 7:28 PM
Why does everyone move on to Gml?

The combination of the two is the fastest
Nighthawk commented July 19, 2007 at 11:32 AM
Yeah, but it's good to get used to for if you move on to another programming language.