Innoquous 4

by Notalot

Posted on January 15, 2012 at 7:37 AM

Innoquous 4 is a platform game in which dotted arrows turn your gravity, turning ceilings into floors and walls into ceilings! The mechanic, along with many others, are given to you across 75 levels of increasing difficulty, and seven distinct modes:

Standard: Your everyday mode. Just get to the finish.
Bunny Hunt: Locate and save the hidden bunny rabbit in each level before completing it.
Conditional: Complete each level abiding by a set, often unique condition, eg "Do not jump".
Time Attack: Complete each level in a preset number of seconds.
Electric: A difficult version of Standard. Extra obstacles - electrified razors - have been added to each level.
Chaser: A darker clone of you mimics your every move with a one second delay - touch it, you die.
Speedrun: Complete all 75 levels consecutively as quickly as possible.

All in all, it's around 5-6 hours of gameplay to complete the game 100% assuming you don't get majorly stuck on any particular level.

The game tracks and displays your statistics in its menu, including a calculated total percentage based on the number of levels you've completed in each mode, and if you've passed the speedrun or not. It also has options to toggle music and sound, and incase the game runs slowly, one to turn off the background (which seems to boost performance on slower PCs quite nicely).

Features music by RoleMusic and Cheapshot. Made in Game Maker 7.0, 8.0, GameMaker 8.1 and GameMaker Studio. Compiled in GameMaker Studio.

Ferret commented January 15, 2012 at 7:36 AM
Good to see you posting again Nal.

Cool seeing Innoquous in 3D and all of it's glory, it's the same fun gameplay that is to be expected from the other games. It's fantastic and my only major gripe I have is that the breakable walls are so similar in color to the switchable walls. Great old and true platforming elements and good music to play along too. It's an old formula for you by now so there isn't much you could go wrong with and thankfully it still hasn't gone stale. 9/10

Also it feels as though I'm replaying some old levels, no?
Mega commented January 15, 2012 at 8:01 AM
Well well well. Never knew that NAL was on 64digits.
JID commented January 16, 2012 at 1:27 AM
I think I played this one a while back.

I'll play it later, but 10/10 anyways, just because I know it's going to be good, since I've played all of the old ones and they were all great.
Mega commented January 16, 2012 at 7:41 AM
Well, I played it, and it's an excellent game, both in design and appearance.
The only problems that jumped out at me, besides the color of the breakable walls, is the lighting on the background. It kinda... glitches at times. GM's fault though.