Recent Posts

hey fellers

Posted by Obelisk on July 2, 2018, 12:52 a.m.



What are your Switch friend codes?

quick GM help

Posted by Obelisk on March 3, 2016, 7:18 a.m.

I'm messing with GM right now for the first time in ages. It has a lot more going for it now and I'm stoked for all these new features.

All I need to know is how I can "simulate" a keyboard_check_pressed or keyboard_check_released kind of scenario with the joystick.

For …

my sweet child

Posted by Obelisk on June 23, 2015, 3:13 p.m.



Still figuring out the eyes. I put together a demo substance that simulates a dilating eye that can be tweaked on the fly:



The idea is that he'll look around the scene and show interest at certain things. With eyes as huge as his (with no eyelids (because lizards)), I …

ALL THE SINGLE LADIES

Posted by Obelisk on May 28, 2015, 2:28 a.m.


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eeeeee (UPDATE 5/24)

Posted by Obelisk on May 12, 2015, 4:39 p.m.

UPDATE, YOU'RE DAMN RIGHT I DID



UPDATE AGAIN


I gave him a little toungey

UPDATE


COME PLAY WITH US

ORIGINAL POST


launch me that way

I started from a wee baby box. Animating this bitch is gonna be fun

noisy nose

Posted by Obelisk on May 11, 2015, 5:48 p.m.

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substanceboundbadcloud

Posted by Obelisk on May 5, 2015, 4:07 a.m.

https://www.allegorithmic.com/products/substance-designer

so who else is using this?

I've had a blast with it for the past week or so, especially when I plug my substances into Unity. It's your best friend for procedural textures and animated shaders. Or if you just want to make a static thingy but make tweaks …

twist and shout

Posted by Obelisk on March 31, 2015, 6:45 a.m.

I turned 22 today. weird

I like to think that I spent it the right way–drinking beer with friends and listening to the Beatles

I've been dicking around with Unity 5 and its new built-in PBR features. The physics tweaks and SpeedTree support make it even more enticing. It's good …

wtf

Posted by Obelisk on July 12, 2013, 11:43 p.m.

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lol

Posted by Obelisk on Jan. 12, 2013, 3:26 p.m.

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